Homebrew Dhampir Species Details
Please choose one of each table and state it in the description of the character!
Dhampir Hungers
Every dhampir knows a thirst slaked only by the living. This desire is a whisper in the mind, a tinge to the sight, a reflex constantly needing to be suppressed. Those who overindulge their thirst risk losing control and forever viewing others as prey. Those who resist might find exceptional ways of controlling their urges or suppress it through constant, molar-grinding restraint. In any case, temptation haunts dhampirs, and circumstances conspire to give them endless reasons to indulge. While many dhampirs thirst for blood, your character might otherwise gain sustenance from the living. Roll on or choose an option from the Dhampir Hungers table to determine what tempts your character to feed.
1 Blood
2 Fresh or Raw Meat
3 Cerebral Spinal Fluid
4 Esoteric Humors
5 Psychic Energy
6 A Color from One's Appearance
7 Dreams 8 Life Energy
Dhampir Origins
Dhampirs often arise from encounters with vampires, but all manner of macabre bargains, necromantic influences, and encounters with mysterious immortals might have transformed your character. The Dhampir Origins table provides suggestions for how your character gained their lineage.
1 You are the reincarnation of an ancestor who was a vampiric tyrant.
2 Your pact with a predatory deity, fiend, fey, or spirit causes you to share their hunger.
3 You survived being attacked by a vampire but were forever changed.
4 A parasite inhabits your body. You indulge your hunger to sate it.
5 You loved an immortal and were willing to be transformed into a vampire to join them, but tragedy interrupted the transformation.
6 You are a diminished manifestation of an otherworldly being. Slaking your hunger hastens your renewal.
7 You don’t know your origins, but you were raised by vampires or other monsters.
8 A radical experiment changed your body, making you reliant on others for vital fluids.
Dhampir Traits
Dhampirs have certain racial traits such asDarkvision
Thanks to your undead ancestry, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Dark Thirst
You can bite as an unarmed strike against an incapacitated creature or one you have grappled. Your bite deals 1 point of piercing damage, and if the creature has blood and isn’t a construct or undead, you can feed from it as part of the attack. Your feeding deals necrotic damage equal to your Charisma modifier (minimum of 1), and you gain temporary hit points equal to the necrotic damage dealt. Once you gain temporary hit points with this trait, you can’t do so again until you finish a short or long rest.
Predatory Charm
You have proficiency in the Persuasion skill. In addition, if you spend at least 1 minute conversing or interacting with a humanoid you or your allies haven’t attacked within the last 24 hours, you have advantage on your next Charisma ability check against that humanoid. Regardless of the result, you can’t use your Predatory Charm on that humanoid again until 24 hours have passed. If you roll a 20 on the d20 for the Charisma check, the humanoid is a willing target for your bite attack.
Vampiric Resistance
You have advantage on saving throws against disease, and you have resistance against necrotic damage.
Languages
You can speak, read, and write Common and one extra language of your choice.
Ability Score Increase
Your Charisma score increases by 2, and your Dexterity score increases by 1.