Homebrew GerGoblin Species Details

Goblins are small humanoid monsters. They vary in height from about 3 to 3 ½ feet (91 – 106 cm) and weigh 40 to 45 pounds (21 – 24 kg). They walk upright even though their arms nearly reach their knees. Their eyes vary from red to yellow and are usually dull and glazed. Described as "hideously ugly", they have a broad nose that sits on a flat face with pointed ears and a wide mouth. Their mouth contains small, but sharp fangs. Their skin pigment ranges from a deep red through nearly any shade of orange to yellow. Members of the same tribe tend to have the same skin color. 

GerGoblin Traits

Goblins being the sly nimble bottom feeders that they are have developed a keen sense of perception and have no troubles seeing in the darkness. They are sly but generally weak so they've learned to escape when the time is right.

Languages

As a goblin you are fluent in both Common and Goblin.

Ability Score Increase

Your dexterity score increase by 2.

Darkvision

Thanks to your keen eyes adapted to darkness, you have superior vision in dark and dim Conditions. You can see in dim light within 60 feet of you as if it were bright light, and in Darkness as if it were dim light. You can't discern color in Darkness, only Shades of Gray.

Stealthy

You have advantage on stealth checks.

Nimble Escape

You can take the Disengage or Hide action as a bonus action.

Demo-Expert

You can craft a make-shift bomb made out of things around you and in your inventory. Depending on what you use  changes the damage and effects caused, check with your DM on what the bomb will do. The bomb will always do at least (1d8) fire damage. Bomb must contain an explosive substance and a way to activate it or an activation mechanism otherwise the bomb cannot explode and it's qualities will not be put into effect. You can make an amount of bombs equal to your proficiency bonus per dawn.

Comments

Posts Quoted:
Reply
Clear All Quotes