Homebrew Drow Lich Species Details

 

 

Ability Score changes

Lich’s are powerful but can be physically weak.

Resistance

Lich’s are resistant to cold, lighting and necrotic damage as well as normal resistance that are common to Undead.

Immunity

Undead immunities

Damage Immunities Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned

Senses

Lich can see beyond normal sight. They have Truesight out to 120 ft

Languages

Lich know common plus two languages

Proficiency

Lich’s are proficient with all simple weapons and no armours or shields.

Spells

A Lich touch is a chilling and often deadly experience.

Phylactery

Rejuvenation. If it has a phylactery, a destroyed lich gains a new body in 1d10 days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery.

Natural Armour

When wearing no armour Lich’s gain armour of 10 + dex + 3

Turn Resistance

Turn Resistance. The lich has advantage on saving throws against any effect that turns undead.

Drow Weapon Training

You have proficiency with rapiers, shortswords, and hand crossbows.

Undead Litch

As an undead the Litch has ceased ageing, does not need to eat, drink or sleep (although many still do to mimic life). They cannot die, if they are reduced to zero hitpoints they just reappear at their phylactery (minus their gear)

Drow Lich Traits

Drow Liches share certain similarities, but those who have become one with the blessing of Vhaeraun do not have to worry about feeding their phylactery so long as they make regular offerings to him and as long as they continue to make offerings, they can maintain the illusion of what they looked like in their life.

Ability Modifyer

A standard Drow Lich would have 11 STR (0), 18 DEX (+4), 11 CON (+1), 20 INT (+5), 16 WIS (+3), and 18 CHA (+4), though this only applies if the character is being made from scratch. If you are modifying a character that was already existent, you will take into consideration their current, living ability scores. For example, if a character's stats looked like this as a lvl 10 rogue: 18 STR, 18 DEX, 18 CON, 13 INT, 14 WIS, and 18 CHA, you would need to split the difference so that their stats as a Lich would look like: 14 STR (+2), 18 DEX (+4), 16 CON (+3), 14 INT (+2), 14 WIS (+2), and 18 CHA (+4).

Age

Liches, on a principle, are completely undead creatures and while they will follow the same maturation scale as their living counterparts, they are not confined to aging as they are no longer alive. Generally, as Liches "age", they pick up additional classes however, if they slack in the feeding of their phylactery/giving offerings to Vhaeraun, they will start to unravel in a way that shows their true age.

Alignment

While their alignment does stay the same as it was in their life, they tend towards more chaotic actions (that is if they weren't already inclined to them)

Emotional Drain

If a Lich experiences strong (negative) emotions, the player will need to roll a d20 to figure out if they maintain control of the magic they're formed from and keep a hold on their form. A critical fail would mean their forms' illusion falls, it deals a baseline of 20 points of damage plus 2d8 to all creatures in the vicinity, and the player must roll a d100 for a Wild Magic Surge. Above a 5, but below a 10 means their form fails and the player rolls on the Wild Magic Table but does not deal 20 +2d8 damage. Above a 10, but below a 15 means that their form holds but the player still needs to roll on the Wild Magic Table, and above a 15, the Lich's form holds and there is no other effect.

Phylactery

Phylacteries can be any object but are generally created out of sturdy items out of necessity. If a Lichs' form gets destroyed, they get reformed in 1d10 days within 5 feet of it, however, if the Phylactery is destroyed, the Lich dies a true death.

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