Homebrew Fairy (Narnia) Species Details
Fairies and Pixies are two different creatures! Fairies are nature spirits, much like Dryads, who revel in frivolity, dances with Fauns, and the changing of the seasons. They are good aligned and tend to want to serve creatures who bring happiness and light - like Aslan or Santa. Fairies are only about 4.5-6.5 inches tall. Pixies are bigger, standing on average about 1 foot tall. They have bluish skin, and are more dedicated to nature and chaos than goodness and light. They will serve anyone with strong nature magic, respect only those who can put them in their place, and revel in laughter. Many will die for a good laugh. Their race as a whole decided to throw in with the White Witch about halfway into her reign in exchange for the ability to better survive and control her winter. They have no troubles flying or surviving in extreme cold, while Fairies may struggle with this if they have too low a constitution check, and pixies have helped the Queen maintain her wintery hold over Narnia for over 300 years. The only playable class for this game is fairy, not pixie, and it will be important to you as a fairy to differentiate between the two. Being called a pixie will be a bit insulting.
Fairy (Narnia) Traits
A fairy/Pixie in the land of NarniaAbility Score Increase
Dexterity increase of 2, Charisma (aka Christmas Spirit) Increase of 1. Strength DECREASE of 2.
age
Fairies are born from nature at around the size and capability of a human 4 year old. They reach maturity after living 10 years, and can live up to 200 years. A Fairy child is raised by a volunteer couple from their village. Fairies do not marry but they will pair up (with whichever gender) to raise a child, often splitting apart again after the child reaches 10.
Alignment
Fairies are creatures of nature and of light, they are almost all good aligned. Though they can be mischievous, they follow Aslan almost to a man. Pixies, their brethren race, have made a pact with the White Which, and the entire society has moved into her service.
Size
Tiny, averaging 5-6 inches. Tiny creatures can occupy the same space as other creatures.
speed
Flying speed of 45 ft, walking speed of 4 feet
Fly
Fairies are almost always flying over walking, and can move vertically on a map as easily as horizontally. They fly at great speed, but have very delicate wings. If their wings are wet or damaged they cannot fly, and a grounded fairy move very slowly. They are also not impeded by difficult terrain, but can have troubles in strong winds or in rain. Fairies also cannot wear heavy armor or their flying speed will be reduced. If you carry weight more than 5 times your strength score you will be encumbered, reducing your flying speed by 20 ft, and the DM may ask you to make a strength saving throw to stay airborne. More than 10 times your strength score, you will not be able to fly at all.
Stealth
When you fly or use abilities that require dust, a visible shower of magical sparkling dust follows in your wake like the glittering tail of a shooting star. You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you. You have disadvantage on stealth checks while flying or using abilities that require dust due to your glowing fairy dust. If you wish to stop glowing, you can land, not use spells that utilize dust, and tell the DM you chose to stop glowing. You cannot stop glowing while flying.
Grow/Shrink
By holding an object sized for a larger creature, sprinkling your fairy dust and concentrating on it for 1 bonus action you may shrink the object to suit your size while it is carried by you. This does not consume a use of Fairy Dust. But you must be making dust, aka you must be glowing to do this. If you do this while stealthed you will impose a disadvantage to your stealth check. You can also grow a small object to a large size the same way, but you must remain touching it to keep it enlarged.
Darkvision
Superior vision in dark and dim conditions. Fairies can see in dim light within 60 ft as if it were bright light. They cannot discern color in darkness, only shades of grey.
Fey Ancestry
You have advantage on saving throws against being Charmed, and magic can’t put you to sleep.
Fairy Dust
Once per day a fairy creates enough dust to use 1 of the following abilities:
Material Substitute: One pinch of the pixie dust can substitute for the material components of any enchantment spell of 3rd level or lower.
Fly: A creature sprinkled with dust gains a flying speed of 45 feet for 10 minutes. At the end of the spell they drift gently to the ground.
Sleep: A creature sprinkled with dust must succeed on a DC 11 Constitution saving throw or fall unconscious for 1 minute. The creature awakens if it takes damage or if it is shaken or slapped as an action.
Confusion: creature sprinkled with dust must succeed on a DC 11 Wisdom saving throw or be affected by a confusion spell.
Invisibility: A creature sprinkled with dust becomes invisible for 1 hour. Any equipment it is wearing or carrying is invisible as long as it is on the creature's person. The effect on the creature ends if it attacks, deals or takes any damage, or casts a spell.
Languages
You can speak, read and write Narnian (our common tongue) and Deep-Speak (language of the trees and old spirits of the world).