Homebrew Ghost Species Details

You are dead. Ghost time.

Ghost Traits

The traits of spooky boi

Ghostly Resistances

You have resistance to necrotic, poison, bludgeoning, piercing, and slashing damage from Nonmagical Attacks.

Undead Nature

Your type is undead, meaning that you can be targeted by abilities similar to Turn Undead. However, you may not be destroyed by it if your level surpasses the CR requirement. If killed, you come back as an undead ghost in 1d4 days. You don’t require air, food, drink or sleep.

Incorporeal Movement

You can move through other creatures and objects as if they were difficult terrain. You take an amount of force damage equal to your level if you end your turn inside an object.

Possession

One humanoid that you can see within 5 feet must succeed on a Charisma saving throw (The DC for this saving throw equals 8 + your Charisma modifier + your proficiency bonus) or be possessed by you; you then disappear, and the target is incapacitated and loses control of its body. You now control the body but don’t deprive the target of awareness. Each time the target receives damage, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect can last up to an hour or until you are expelled from the body with a Turn Undead ability, or take a bonus action to end the effect. No matter the way you get out from the target, you reappear 5ft next to it. You can use this ability once per long rest, and the target is immune to this ability for 24 hours after succeeding on the saving throw or after the possession ends.

Withering Touch

The cold touch of your ghostly skin is enough to chill someone to the bones. Make a 1d20 + Charisma modifier attack against the target’s AC. If you hit with it, you deal necrotic damage equal to 2d6 + Charisma modifier.

Languages

You can speak, read, and write Common and any languages you knew in life.

Visibility

You are only visible to full magic users and races with innate magic ability. As a free action, you may make yourself visible to everyone.

Ability score increase

Your Charisma score increases by 2, and your Dexterity increases by 1.

Age

Ghosts don’t age and eternally remain the way they died in.

Alignment

Ghosts retain the alignment they had in life. However, they tend towards a chaotic alignment in death.

Size

Ghosts remain with the same build had in life, which is usually Medium.

Speed

You do not have a walking speed. However, you can hover with a fly speed of 40ft.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Previous Versions

Name Date Modified Views Adds Version Actions
3/1/2021 7:46:30 PM
44
10
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Coming Soon

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