Homebrew Sentient Skeleton Species Details

This race is meant to be a skeleton of a medium-sized humanoid, of which has somehow achieved intelligence and the ability to acquire a class and level up, the way of which it gained it's intelligence is up for the DM's discretion.

Sentient Skeleton Traits

Rise up and claim what is yours

Innate Spellcasting

Starting at 1st level this race can naturally cast the Chill Touch cantrip at will, as well as being able to cast False Life once per short rest, then at 3rd level they learn the Vampiric Touch spell and can cast it once per short rest.

Darkvision

As a skeleton you are capable of seeing in darkvision out to 60ft but can only discern shades of grey.

Frail Bones

As a skeleton you are vulnerable to bludgeoning damage while unarmoured, and as a skeleton you are vulnerable to radiant damage.

Languages

You can speak, read, and write common and two other languages of choice.

Skeletal Physiology

As a skeleton you do not need to eat, breath or sleep, though to regain any expended abilities or spell-slots you must spend the duration of the long or short rest doing nothing more than light or remedial actions.

Ability Score Increase

Your intelligence score increases by 2, your charisma score increases by 1, and your strength score decreases by 1.

Speed

Your base walking speed is 35ft.

Skeletal Gains

Due to being a skeleton, you are immune to poison damage, and you are condition immune to the poisoned, diseased, and exhaustion effects.

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