Homebrew Demon Wolf Species Details

Ability  Score Increase. Your Constitution score increases by 2, wisdom score increase by 1. Wolf-demon is resilient and clever people.
Age. though it is not clear how long a Wolf-Demon can actually live, there are some that have lived for a few thousand years. They mature at the same rate as humans. They often appear to stop aging at around 20 years of age.
Alignment. Wolf-Demons are usually extremely curious, usually poking around at things that shouldn't have been touched. These people are mostly Chaotic, but never intentionally evil.
Size. Wolf-Demons are usually the same size as humans, ranging from 5 ft. up to 7 ft. Your size is medium.
Speed. Your base walking speed is 40 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Innate Casting. You can cast speak with animals as a ritual. Beginning at the 3rd level, you learn the art of hunting, stealth being the key to your hunts. You can cast pass without a trace. Beginning at the 5th level, you can cast thunderwave once per day dealing necrotic damage instead of thunder damage. While doing so you let loose a terrifying howl that haunts your enemies bodies. Your casting ability is your Wisdom, you may only cast each of these spells once after a long rest.

Keen Senses. As a wolf, you have a keen sense of hearing and smell. You have an advantage on Perception checks that rely on hearing or smell.
Swift movements. You may, as a bonus action, perform an extra attack. Use of this trait is regained after completing a long rest.

Trained by Nature. You gain proficency with the Nature skill.
Tribal Art. You gain proficiency with your choice of wood carving tools or weavers tools.
Languages. You can speak, read, and write Common and Sylvan.

Demon Wolf Traits

It’s hard to make generalizations about humans, but your human character has these traits.

Keen Senses

As a wolf, you have a keen sense of hearing and smell. You have an advantage on Perception checks that rely on hearing or smell.

Swift Movement

You may, as a bonus action, perform an extra attack. Use of this trait is regained after completing a long rest.

Trained by Nature

Trained by Nature. You gain proficiency with the Nature skill.

Tribal Art

Tribal Art. You gain proficiency with your choice of wood carving tools or weavers tools.

Darkvision

Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Innate Casting

Innate Casting. You can cast speak with animals. Beginning at the 3rd level, you learn the art of hunting, stealth being the key to your hunts. You can cast pass without trace. Beginning at the 5th level, you can cast thunderwave once per day dealing necrotic damage instead of thunder damage. While doing so you let loose a terrifying howl that haunts your enemies bodies. Your casting ability is your Wisdom, you may only cast each of these spells once after a long rest.

Ability Score Increase

 Your ability scores each increase by 1.

Age

Humans reach adulthood in their late teens and live less than a century.

Alignment

 Humans tend toward no particular alignment. The best and the worst are found among them.

Size

Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium.

Speed

Your base walking speed is 30 feet.

Languages

You can speak, read, and write Common and one extra language of your choice. Humans typically learn the languages of other peoples they deal with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on.

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