Homebrew Skinwalker Species Details
Born from the innately evil actions of humans, Skinwalkers wear the flesh of their victims and assimilate into the population. You might notice a person acting a little strange on the street, maybe acting differently than they used to--more quiet and reserved. These are signs of a skinwalker.
Skinwalker Traits
As a skinwalker, you posses the following traits.Ability Score Increase
Skinwalkers are very strong, but have little understanding of human culture, which causes them to speak only when necessary to avoid arousing suspicion. +4 to strength, -6 to charisma.
Alignment
Skinwalkers are inherently evil, although older ones who have taken the forms of many humans might begin to absorb the humans characteristics and lean more towards neutral.
Age
Skinwalkers live for very long amounts of time, only perishing when slain. Almost all of them do not know their actual age, and instead use the age of the being whose form they most recently took.
Size
Skinwalkers commonly wear the skin of humans, thus making them the same height and weight as their most recent victim. Your size is medium.
Darkvision
Skinwalkers tend to hunt late at night, so their eyes have naturally evolved to see their prey in the darkness. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light.
Natural attack
Skinwalkers tend to sink their teeth into their victims without mercy in order to kill them. You gain a biting attack that deals 1d6 damage.
Savage Attacks
Skinwalkers strike quickly and make sure to finish the job. When you score a critical hit with a melee weapon attack, you can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.
Natural Weakness
Although Skinwalkers are very resilient, there is a method to dispose of them quickly. Any weapons or bullets dipped in white ash will do an extra +4 damage to Skinwalkers.
Languages
Skinwalkers tend to speak both English and Navajo.
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