Homebrew Synth (Vader-San) Species Details

Synths are 100% synthetic androids, each equipped with a mind of their own. They are individual minds within robotic bodies, each with their own personality, quirks, weaknesses and strengths.

Typically Synths are humanoid, sharing a vaguely reptilian aesthetic. They are highly modular, being able to exchange parts of themselves for different ones. Most of their body, including their shape, colour, height and number of limbs is customizable.

Synths can vary widely in appearance, since they come in many sizes, shapes and colours, yet they all have common features that are shared amongst most, but not all Synths.

Synths typically have a long, reptile-like head, featuring a mechanical mouth, a 3D screen visor displaying the Synth's eyes, nostrils for air intake, antenna-like horns and status LED's. Synths tend to be bipedal, but can have snake-like lower bodies, taur-like configurations and many other shapes as well. Their number of limbs can vary, with two arms, two legs and a reptile-like tail being the standard. Hands that are not any form of specialized tools can vary in their number of fingers, with two fingers and one thumb being the standard configuration.

Many professions carried out by Synths require the use of tools that can be mounted directly to limbs. Some professions have size and equipment requirements that a Synth has to meet before being accepted for the position. An example would be in construction, where Synths have to be tall and strong enough to carry heavy loads, but also to fit the various power tools used during construction. Some professions require the use of precision instruments, like surgery hands with nimble fingers, scalpels, cameras and suction tools built in. The use of tool modules allows Synths to carry out very specialized tasks while they are on the job. If you can think of any specialized tool, there probably is a module that includes it.

Just like with normal tools, most specialized tool modules are owned by companies and given out to their workers as needed. Synths can also personally own tool modules that can be useful at home or in other daily situations. Cooking for organic guests is much easier when you have a cooking hand that includes knives, graters and a potato peeler. Synths who like to tinker with electronics typically own soldering and wire cutting modules.

Despite Synths having the ability to mount tool modules, they don't have to. Due to their humanoid nature, they can use most tools that organics can use as well. In most cases it is easier to simply use a normal hammer than to use an expensive module that does the same thing. Tool modules will usually only be used when it actually ends up making tasks easier than just using regular handheld tools.

Synths are, by default, equipped with a small, internal swarm of nanites. Nanites are nano-machines, constructed by the Synth and responsible for handling much of the Synth's metabolism, as well as healing wounds, and repairing internal organs.

Synth (Vader-San) Traits

Synths are usually made for a specific task in mind and are completely mechanical with some biological mimicry in their design, so they have some of the drawbacks of being nearly biological while also having the benefits of being mechanical.

Ability Score Increase

Your Constitution score increases by 2, and one other ability score of your choice increases by 1.

Age

The average Synth will be put out into the open about a year post-production then if they are not destroyed by an outside force, will last about 200 years before they go truly obsolete. 

Alignment

Synths are normally Lawful in nature, but can be Good, Neutral, or Evil to any degree as they are free in conscious and are usually impacted upon the environment they are in.

Size

Synths stand between 7 and 8 feet tall and weight between 280 and 340 pounds. Your height is 6'2" with a modifier of +2d10. Your weight is 200 lbs. with a modifier of + (height roll) x 2d6.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Biological Mimicry

Synths have vents for air intake and exhaust, resulting in them requiring to breathe. They also have energy intake through consumption of food, although they do not need to eat as often as others. This means that they can go double the time an organic creature does before taking a point of exhaustion from not eating.

Mechanical Nature

You are immune to disease. Rather than sleep, you spend six hours in a, "cooldown," where you are still conscious, but cannot move or else risk restarting your cooldown, in this state you can see and hear, but cannot speak or move and all of your signs of power will be gone, making you appear dormant though not dead. 

Built to Order

Synths, being constructs made to do physical labor, usually have a task in mind when they are produced, meaning that they have a choice career and will know how to act in such a path. You get proficiency in one tool of your choice.

Protective Plating

The protective casing on a Synth will protect them from outside attacks or falling debris. However, Synths are also covered in many shifting plates to maintain movement, putting armor on top of these would nullify their movement if they could manage to fit armor onto their abnormal bodies. You have a base AC of 17 (your Dexterity modifier doesn't affect this number). You gain no benefit from wearing armor, but if you are using a shield, you can apply the shield's bonus as normal. 

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