Homebrew Graug Species Details

Physical description

The graug is a huge beast with characteristics varying on their subrace. They can stand anywhere from 5 to 8 feet tall. They possess troll-like characteristics, namely massive claws and teeth to maul and devour their prey. Despite their supposed lack of intelligence, they are very difficult to bring down without any support, due to their large, muscular size and naturally armor-plated scales. Wretched graugs are notably hairless compared to normal graug. Oddly placed horns, blotchy liver-spotted skin, yellowed eyes, tumors, and, most notably, a vile throat sac differentiates them from other graug. Supposedly they were pushed to extremes amidst the aftermath of a heavy flood, which eliminated all their food sources. They had to resort to eating foul creatures, which riddled them with disease and rendered them even uglier than normal graug. Icy graugs resemble normal graugs but their features are pale. Their flesh and skin is also composed entirely of ice and snow. Fire graugs have hardened skin from living near intense heat sources, like volcanoes. They also are known to have a huge sack on their necks that hold a source of fire for them to breath on enemies.

History

The graug are considered one of the oldest races in the world, being born of an earth-mother along with the mountains which they carved out to become their homes. They had the audacity to confront powerful creatures like dragons and wyverns and harbored an indomitable will to conquer what they put their minds to. In times of hardship, they would eat humans. Before humans were available, they would eat orcs and even trolls. The name "graug" is based on the word for terrible, monstrous, hostile, demonic and powerful. People historically confused them with trolls.

Society

Graug build their homes within the greatest and highest mountains, usually within huge caverns in the heart of the structure. They are similar to giants in that they live in clans composed of a few numbers. While they may cohabit, they are known to wander as solitary creatures during hunting and for a majority of the day. At night, they are observed to become more vicious and unpredictable. It has been nary impossible for someone to track a graug back to their den. However, most people surmise graug occupy more of the land than expected before, having gone as far as to displace previous mountain dwelling races.

Graug Names

Graug do not take on names unless they are given by a stronger graug, which becomes their "master." Those names are usually diminutive. Names are not a common thing with graug. Usually, they go by titles describing their reputation or features, like "horned graug" or "legendary graug."

Alignment. Graug are often almost always chaotic. However, some are more lordly and restrained.

Graug Traits

Monstrous creatures dwelling in mountains that can eat trolls

Ability Score Increase

With you being a massive troll-eating monster, hell you could go on a rampage with your alignment... Or would you like to think of yourself as a hero and learn the world?

Age

With your race being hefty and strong, you could live up to 300 years, maybe even more... Just don't have a heart attack.

Size

However you start your Graug off as a infant or a maturing juvenile, or a full grown adult, just remember, the kids will outgrow them someday... or maybe eat them if they wanna.

Random Height and Weight

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
6′ 4″ +4d10 180 lb. × (1d4) lb.

 

Speed

With you being a large monstrosity... well you are fast for what you are, but that's how they are, they can catch up to prey pretty quickly... unless they're like.. rabbits... that isn't happening.

Darkvision

Darkvision. Due to living in caves for so long these beasts have learned to see in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Claws

Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. You're a horrifying creature, why the hell wouldn't you want big claws? If target is medium or smaller target makes dc 16 Dex save or is restrained and takes 1d8 crushing.

Great Hunger

You're a big guy, so of course you're gonna need food, A LOT of food. So you  consume twice as much food to sustain yourself... or you starve to death, so be ready for a hunt on the moments notice.

Natural Armor

Natural Armor. While unarmored, your Armor Class is equal to 12 + your Constitution modifier. You may wear a shield and still gain this benefit. Due to your odd natural skin, you cannot wear regular armor. Armor tailored to fit you costs four times as much. But having armor on your Graug is... intimidating enough, so with that said you also gain proficiency with Intimidation... that's if yet you haven't picked it up yet.

Languages

You can speak in a broken form of Common but you cannot read or write. You can also speak in Undercommon, broken as well, but better then common. I mean this is where Undercommon now finally comes in to save your but if you go underground.

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