Homebrew Dyrafolk Species Details

Dyrafolk are distantly related to the larger, more fearsome Wendigo. They share many traits, including similar appearance and a cannibalistic appetite. Though shorter in stature, Dyrafolk are commonly confused for Wendigos. Despite their less than desired appearance and atrocious dietary choices, they are capable of complex emotions and controlling their cannibalistic urges.

 

Famine Born

The Dyrafolk's appearance is almost animal-like but vaguely humanoid. They have an animal skull like head with two antlers growing out of the back of their skulls. They do have hair but it grows in thick patches around their neck and the back of the head making their faces look more prominent. The eyes of the Dyrafolk are colorless and lifeless. They are tall, but skinny. reaching an average height of 6ft to 7ft, along with weighing roughly 90lbs to 190lbs. 

Pride of the Pack

A Dyrafolk will be found in small packs. Those who they let into their pack are considered family to them. They will fight tooth and nail to protect what they consider family.

Dyrafolk Names

Dyrafolk are given a name once they reach adulthood. 

Names: trunk, redwood, hookclaw, oak...

Dyrafolk Traits

Dyrafolk are born from their hunger and live in the wild due to the fear from man.

Ability Score Increase

Your Strength score increases by 2, and your Charisma score increases by 1.

Languages

You can speak, read, and write Common and primordial. 

Age

Dyrafolk reach maturity at the age of 30, but live for 500 years. 

Alignment

Dyrafolk are usually within the chaotic alignment. They can be mischievous and sometimes ruthless in their actions. But they tend to stay to themselves or within a small group.

Size

Your size is medium. 

Speed

Your base walking speed is 35 feet.

Ravaging Hunger

Your fast metabolism and usual diet allows you to quickly consume and digest food. As an action, you can consume the corpse of a humanoid that has been dead for no longer than 24 hours. You regain 1d8 hit points, and you can't use this trait again until you finish a short or long rest. the healing done by this ability will increase by 1 die at lvls 10 and 20. 

piercing charge

The antlers that grew from its head are commonly used to pin pray in one spot. If you move at least 20 feet in a straight line and make a melee attack with your antlers and it hits, the creature is also grappled if its size is large or smaller. damage of this action will increase at lvls 5, 10, 15, and 20

soul whisperer

Once you reach 5th level, you can cast the speak with dead spell; you must finish a long rest in order to cast the spell again using this trait. charisma is your spellcasting ability for this spell.

Antlers

Your spiked antlers are a natural weapon, which you can use to make unarmed strikes. if you hit with it you deal piercing damage equal to 1d8 + your strength modifier. damage increases by 1 die at the lvls 5, 10, 15,  20.

Frozen Hide

Dyrafolk have adapted to the cold, growing thick patches of fur and being naturally tolerant to the cold. You have advantage on saving throws to resist cold. 

Wild Hunter

Dyrafolk's are natural born hunters, just being able to hunt down creatures threw their scent and movement patterns. This grants advantage on perception checks and advantage on survival check related on tracking. 

Previous Versions

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