Homebrew Bonework Species Details

You are dead, in theory. You are the husk of your former self with your soul merely inhabiting your remains. if it he through a curse or unfinished business that is up for ylu to decide. All you know is that you have seen the horrors that lay in the living and the dead 

Bonework Traits

You are not living so you need not fear living dangers, you have resistance to necrotic and posion

Fleshless husk

Becuase of your lack of flesh to dampen blows you gain a -1 to hp for every level

Your a walking oddity

People are scared of you because traditionally you belong in a dungeon but you have reason so i guess not. You get a +2 to intimidation 

Evil incarnate

You are the complete opposite of holy and as such are weak to radiant damage 

Glimpse of the afterlife

Once per short rest as an action you can use your connection to the dead to give your foes a glimpse into the true nature of what lies beyond. A creature you see must make a con save dc13 or take 1d12 of psycic damage and be frightened of you 

Drop dead slow

This makes your base walking speed 25ft