Homebrew Bonework Species Details
You are dead, in theory. You are the husk of your former self with your soul merely inhabiting your remains. if it he through a curse or unfinished business that is up for ylu to decide. All you know is that you have seen the horrors that lay in the living and the dead
Bonework Traits
You are not living so you need not fear living dangers, you have resistance to necrotic and posionFleshless husk
Becuase of your lack of flesh to dampen blows you gain a -1 to hp for every level
Your a walking oddity
People are scared of you because traditionally you belong in a dungeon but you have reason so i guess not. You get a +2 to intimidation
Evil incarnate
You are the complete opposite of holy and as such are weak to radiant damage
Glimpse of the afterlife
Once per short rest as an action you can use your connection to the dead to give your foes a glimpse into the true nature of what lies beyond. A creature you see must make a con save dc13 or take 1d12 of psycic damage and be frightened of you
Drop dead slow
This makes your base walking speed 25ft