Homebrew Gathlain Species Details
According to some fey ballads, gathlains were one of the first peoples awakened in the the primal realm of the fey. Gathlains grow from the seeds of an enormous magical tree—seeds that often drift for hundreds of miles before developing into adolescent gathlains, with the tree’s mistletoe grown into their flesh to form their strange wings. Despite being born with a basic understanding of their world, gathlains are inquisitive to a fault. They are known to be invaluable guides and knowledgeable explorers, if one can put up with their numerous questions and strange japes.
After Rhea, The Fey Princess crossed to the material Plane, many Gathlain joined her on this trip. They now mainly live within Druid's Retreat, although quite a lot travel around looking for now wonders and curiosities within the world.
Physical Description: Wings of wood and vines grow out of the bodies of these lithesome fey. Gathlains prefer to wear a mix of clothing, with a base of natural materials like grass skirts or simply woven tunics combined with bits of finery gathered from a variety of sources.
Society: Gathlain society is built around art, discovery, experimentation, and storytelling. These fey constantly seek new ways to look at the world. Gathlain leaders are often popular explorers followed primarily as idols worth emulating and as sources of intriguing gossip. Although gathlains tend to engage in raucous romances born of melodramatic or fanciful encounters, they do not procreate conventionally from such pairings, even when the two happen to be of different physical sexes. Gathlains show little interest in gender, finding it quaint when other races use it as a basis for assigning roles or choosing partners.
Relations: Gathlains associate with a variety of other fey as freely as among their own kind. These mixed communities of fey are called courts and feature elaborate titles for those members deemed most interesting or most worthy of admiration. When a gathlain chooses to join a different community, it is generally a temporary membership, whether it lasts only a season or persists for decades. Adventuring gathlains frequently seek out and attempt to mingle with like-minded gnomes; however, gnomes often find gathlains too flighty, foolish, and undisciplined for their tastes.
Alignment and Religion: Mischievous and capricious, gathlains have discordant temperaments. Most are chaotic, and they tend to be morally neutral. The typical gathlain finds mortal religions strange; like many fey, they trade respect and token offerings to godlike fey in exchange for protection, but they see little difference between that and offerings to lesser kings and queens.
Adventurers: Gathlains strive to entertain themselves and sate their immense curiosity about the world around them, and those who decide to become adventurers often migrate to the Material Plane to explore. They favor spellcasting classes and skilled classes such as bard or rogue.
Names: Gathlains lack gender-specific names, but instead attempt to create unique names for each individual. Some examples are Agollia, Armath, Arnonwy, Brazial, Dwynnen, Eirgara, Finnath, Gummow, Inirha, Marcanth, Nirialu, Sollowy, Tiltiu, and Urhiod.
Gathlain Traits
Racial Traits:Ability Score Modifiers:
Gathlains are quick, with dynamic and engaging personalities. hey gain a +2 bonus to Dexterity and +1 Charisma.
Fey Bloodline:
Gathlains are Fey. They have advantage on Saving Throws against being Charmed, and magic can’t put you to sleep.
Languages:
They can speak, read, and write Common and Sylvan
Speed:
Your base walking speed is 25 feet.
Size:
Gathlains average about 3 feet tall and weigh about 40 pounds. Your size is Small.
Flight
You have a flying speed of 50 feet. To use this speed, you can’t be wearing medium or heavy armor.
Previous Versions
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