Homebrew Dhampir (Variant) Species Details

A dhampir is the offspring of a vampire and a humanoid, often human. They are considered dangerous monsters by humanoids, and unworthy by their vampire kin. Because of this they spend their lives either alone, or hidden behind a shroud of lies in villages or cities.

Dhampir (Variant) Traits

Your dhampir character has the following traits.

Ability Score Increase

Your Charisma score increases by 2 and your Constitution score increases by 1.

Age

Dhampir reach maturity by age 20 and live up to about 1200 years.

Alignment

Dhampir tend to inherit their Vampiric parent’s evil alignments.

Size

Dhampir are typically 5 to 7 feet tall. Your size is medium.

Speed

Your base walking speed is 30 feet.

Darkvision

You can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Vampire Bite

You can make a bite attack against a creature that is willing, charmed or grappled by you, or a creature that is incapacitated or restrained. Treat your bite as a melee finesse weapon with which you are proficient and doesn’t require the use of either hand. On a hit, it deals 1d6 necrotic damage (plus the relevant ability modifier) and you heal that many hit points. You can only use a bite attack once per turn.

Misty Endurance

When you reach 0 hit points, instead of falling unconscious, you instead turn into a hovering mist. On your next turn, you may fly up to 20 feet before reforming as a humanoid with hit points equal to 1 + Constitution Modifier. This is all you can do during that turn. While in mist form you may move through any non-airtight space, are immune to all damage, and can’t be affected by attacks, spells or abilities. Once you use this ability, you cannot use it again until you take a long rest.

Languages

You can speak, read, and write Common and 1 other language of your choice.

Previous Versions

Name Date Modified Views Adds Version Actions
3/7/2021 2:10:33 AM
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