Homebrew Awakened Rabit Species Details

A rabbit awakened by a wizard or other form of spell caster and given consciousness. 

Ability score improvements

Your strength decreases by 6, your constitution decreases by 2, your dexterity increases by 2, and your charisma increases by 1

Age

Rabbits reach maturity at 5 months and can live up to 15 years

Alignment

The nature of an awakened rabbit’s creation can easily cause madness, they tend towards chaotic alignments and most times evil

Size

Rabbits average 1 foot tall standing on their hind legs, your size is tiny

Speed 

35ft, 5ft burrow

Darkvision

Rabbits tend to come out at twilight, you have darkvision out to a range of 30ft

Pretend to be a normal rabbit

So long as you don’t talk (or do anything else obvious) you can pass as a normal rabbit. Yay?

Useless Hands

Who knew paws were awful for adventuring? Well now you do. You can’t hold any weapons, unless they are made/modified to work with your paws. In addition, you can’t make the complex somatic components of spells over 5th level. Don’t take opposable thumbs for granted now, do ya?

Lucky Rabbit’s Foot

Rabbits are lucky, it’s just the rules I don’t make them. When you roll a 1 on a d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.

Nimbleness

Being small does have its benefits. You can move through the space of any creature that is of a size larger than yours. You cannot end your turn in an enemy creature’s space

Lagomorphic Figure

Although not very strong, Rabbits use an incredible nimbleness to suffice for these shortcomings. You gain advantage on Dexterity saving throws, and disadvantage on Strength saving throws and Strength(Athletics) skill checks. In addition, when calculating your long and high jump distances, you may use Dexterity instead of Strength for the calculations.

Languages

You can read, speak, and write(not very well because of useless hands) the languages the wizard who created you knew

Awakened Rabit Traits

Darkvision, pretend to be a normal rabbit, Useless hands, lucky rabbit foot, Nimbleness, Lagomomorphic Figure

Darkvision

Rabbits tend to come out at twilight, you have darkvision out to a range of 30ft

Pretend to be a normal rabbit

So long as you don’t talk (or do anything else obvious) you can pass as a normal rabbit. Yay?

Useless Hands

You can’t hold any weapons, unless they are made/modified to work with your paws. In addition, you can’t make the complex somatic components of spells over 5th level. 

Lucky Rabbit’s Foot

When you roll a 1 on a d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.

Nimbleness

 You can move through the space of any creature that is of a size larger than yours. You cannot end your turn in an enemy creature’s space

Lagomorphic Figure

You gain advantage on Dexterity saving throws, and disadvantage on Strength saving throws and Strength(Athletics) skill checks. In addition, when calculating your long and high jump distances, you may use Dexterity instead of Strength for the calculations.

Ability scores increase

+2 to dexterity and +1 charisma 

Ability score decrease

-6 Strength and -2 constitution 

Beast

Your creature type is beast.

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