Homebrew Eynizile Species Details

„So, the beast had us completely cornered in a dead end of the tunnel, snarling at us with its yellow teeth. It tore poor Yig up in an instant, and bit through Telmecs throat! I managed to the avoid it for a while but I tripped and it towered above me before sinking its teeth in, and I ain’t even bloody edible! Luckily, I was also in a nearby tavern or else I would’ve died when it killed me!”

                                                                                                                                                                                                                          - A story from Obadigon Galang, the onesome Storyteller

Small and strange creatures of unusual form, inhabiting more than just one body, the Eyniziles are a true conundrum. Their bodies flat and metallic and their minds inhuman and carefree, they are as distanced from their surroundings as if they simply weren't supposed to be there at all. Fighting from two positions, living on backup and travelling by already being there, there is no normality in their ways. This alienation has led to them simply not following the worlds customs, most wouldn't stare at the skies and the lands and revere the gods, but look within themselves, if only they could grasp what stares back.

Split Consciousness

The strangest feature of an Eynizile is that they possess two or more bodies. An Eyniziles consciousness can shift between their respective bodies, allowing them to essentially be at two places at once. While one body is fully active, the other is still alive, but not in a position to actively do things. The bodies do not however seem fundamentaly entwined with their minds however, as the death of one body does not affect an Eynizile, apart from them being stuck with one body until they get a replacement. 

In combat, Eyniziles often use this as an advantage, as they use one body as a decoy to attack with the next, or to remotely scout an enemies base. Those who do not seek battle and live simple and calm lives however, do not always have both their bodies at their disposal. Many live out their lives in one body, while the other is stood in a remote place, acting only as a safeguard if the worst is to come, so that the Eynizile may escape quickly. 

These qualities seem to have an effect on the Eyniziles consciousness, further alienating them from the common person. While Eyniziles act and function like a normal person, and even exhibit an understanding of the workings of the mind, they seem to simply lack the capacity for introspection and existential philosophy, attempting such thoughts will only leave them daydreaming or simply zoning out, during which they often see impossible and abberant things happen before them in a dream like fashion. This can also occur if the transition between two bodies is somehow unnaturally streched out.

Eldrich Origin

The true nature of the Eyniziles remains barely understood, as their linked bodies do not exhibit any magical connections. As some Eyniziles are able to perform a type of psionics, it was once considered that they might share a psychic link, however the lack of connection to other Eyniziles put a stop to this theory. Adding the fact that an Eyniziles Psionics can only do a handful of physical things, with no capacity to go beyond their limits or be applied in other ways, the leading theory has come to be that eyniziles exist on a different level of reality than other beings.

As things are though to be now, an Eynizile is actually an abberant creature that lives in and as its own reality and spans across all the world, but their ability to interact with lower realities is highly comprimised, and they can only channel their wills into the small bodies we see roam about. Even their psychic abilities would be explained by this, as a simple extension of their physical influence beyond their bodies.

The only thing that puts this theory in doubt however, is that even powerful psychers and abberitions dont seem to register Eyniziles as such beings, and even they themselves are oblivious to if this is true or not, but many Eyniziles claim to have seen near unfathomable sights and visions when dreaming or in deep thought.

Impossible Biology

An Eyniziles body is small and frail, consitsting of only a thin, membranous mass of metallic appearance that twists to form limbs and other parts of the body. Their mouths are two drooping flaps and their eyes are merely holes through their flat heads. Despite this obvious lack of most biological functions, Eyniziles still need to eat and drink by wrapping food in their membrane and dissolving it. If they do not eat, rather than starving, a lack of nutrition will make their bodies translucent, revealing vein-like internal structures, leaving the Eynizile in an inactive state they cannot leave until they feed again. 

Eyniziles do not physically age, instead they live on unchanged until something manages to kill all their bodies. Their personalities also do not appear to change naturally, but only through impactful events and realization rather than maturity.

Eyniziles are genderless and lack any reproductive structures, though many tend to identify as a certain gender depending on their surroundings, their reproduction is unlike any other method known. If an Eyniziles body dies, its remaining bodies will start producing replacements until the initial number is reached again. This happens via the Eyniziles membranous body becoming more thick, and then splitting, having a duplicate peel off its back. This new body is part of the same Eynizile, however, certain conditions may change that outcome. At an extensive age, which appears to be random, or during extensive romantic entanglement, an Eyniziles next split may not create another body for itself, but produce one with a seperate consciousness, creating a new Eynizile. After the spawning, the parent Eynizile ceases to split, making any loss of bodies permanent and irreversible. Eyniziles that are left with only one body are considered to be "onesome".

Strange Culture

The sheer strangeness of the Eyniziles and dissimilarity to the other races has led to them being both held in unusual status, and unable to follow common standards. 

Eyniziles are generally carefree, or at least ignorant of the risks their situations pose on account of their negligible senescence, though they do a good job at avoiding them. Because of this, there are little philosophical or religious aspects to their lives, with many Eyniziles going so far as to simply ignore the existence of gods or even universal constants like death and sickness, though this does not protect them from any of those. The closest thing to religious customs that Eyniziles exhibit, is that they feel a kinship with powerful abberations, and frown upon those who engage them unprovoked, as well as a general interest in the Far Realms and alike.

Purely Eynizile settelments are a very rare occurence, as it is not very effective for them to put effort into a single location when they travel across so many at once. Eyniziles lack any distinct craftmanship skills, rich culture or battle prowess, rather they express themselves through excentric and unconventional displays. Most structures, including housing and even some weapons they produce, are made in abstract images, or their own, with well known smiths basically forging self portraits as blades. The odd Royzen Eynizile will even try to forge and build things out of their own discarded bodies, as they are metallic and therefore still barely usable. If Eyniziles decide to build a fortress or dungeon, they usually fill them with contraptions and puzzles that can be easily solved by an Eynizile only, such as simultaneously activating switches, levers hidden behind thin cracks only they can fit through, or simply inescapable rooms that can only be benefitted from with a body still outside.

Almost always however do Eyniziles form subcultures in mixed settlements and towns, where they have unusual status. While most people have predjudice against this abberant race, they have forced themselves into favorable position by making themselves irreplacable. Since nobody is capable to do what they can, they drive a hard bargain when it comes to their involvements, and coupled with their general indifference to threats, Eyniziles have forced their acceptance over the years, now acting like any average villager in a controlled position.

Eyniziles can practice most professions well, allthough their size may prove a hinderance in some physical labours, but it is notable that they have also developed a form of psychiatric profession. Eyniziles have high risk of mental illness, most prominently bipolar personality and body integrity identity disorder, due to their constant shifting of bodies, as well as the visions they see from time to time. As these cases are far less severe in Eyniziles than in, for example, humans, their comparatively easy treatment, as well as frequency, have led to the rise of the profession.

Eynizile Names

As Eyniziles are born fully developed, they choose two names based on their feelings, surroundings or interests at birth. Usually, their first name is used to refer to their active bodies, while inactive ones are adressed by their last name.

Talkative: Obadigon, Galang

Devout: Jebedeus, Crivout

Diligent: Ebegent, Lewstake

Tired: Amitigue, Willletion

Angry: Esthrum, Eudry

Ocean: Phoethe, Scorkel

Smith: Dungot, Dore

Merry: Hestant, Bowry

Sad: Tabisable, Mecast

Strong: Barthew, Wern

Smart: Lazarum, Whiphal

Dextrous: Jedidemain, Vanseight

Magic: Primancy, Gidiorcer

Warrior: Abrand, Hughlass

Gift: Hepzibute, Bailation

Steadfast: Eliphaly, Neiful

Mountain: Zadalp, Osberg

Tree: Ajifer, Buchling

Shining: Chaunosity, Stedlustre

Edgelord: Sethense, Moffious

(Note to players: If any of you want to stay on-brand but aren't happy with any of these names, i made all of these by combining colonial american names with diferent words for the last half, so they should be easy to recreate(for example: Obadiah+Jargon=Obadigon)

Subraces

There are three subraces of Eynizile that wander across the worlds, Royzen, Stein, and Podox.

Royzen Eynizile

Royzen Eyniziles look like any other type, but their skin exhibits a rose-gold colour. They are known for being able to amass far more bodies than normal, occasionally growing into literal armies. While Royzen Eyniziles primarily spawn from others of their kind, they can also be created when two bodies of an individual Eynizile start to spawn at once. Most choose to train in combat, since the sheer number of bodies they possess have little aplication in daily life, making them more strong than others.

Ability Score Increase

Your Strength score increases by 1.

Crude Weapon Training

you are proficient with light hammers, sickles and daggers, as well as improvised weapons.

Great Multitude

In addition to many bodies, your body count is increased by one. Whenever you level up, you can decide to take a level in this ability instead of your class, this increases your body count by 1 permanently every time, and does not count towards your overall level. You cannot advance this way after you reach level twenty.

Onslaught

Once per short or long rest, you may order all of your bodies to attack at once. You may choose a direction, target, or spot, then you release control and all bodies, including the one you inhabit, start blindly attacking everything in the designated area, not differentiating between inanimate, alive, friend or foe, but still wielding the weapons they held prior and not killing eachother. These frenzied bodies have disadvantage on saving throws, but cannot be charmed or frightened. This effect dissapears, returning you to normal, after 5 minutes. During this time, you may choose to dispatch individual bodies, returning them to normal while the others still fight. To do so you must succeed on a INT check with a DC equal to the number of bodies in this state. An early dispatched body is in danger of being attacked itself.

Stein Eynizile

Stein Eyniziles have silver skin, and their mouths curl upwards to a mustache like shape. Being the rarest of the subraces, they only spawn from themselves or rarely from Royzen Eyniziles. It is unclear what prompts this kind of spawning, but strangely, some spawnings do not create a new beings, but become part of an already existing Eynizile, as if their birth happened after their appearance. Stein Eyniziles are known for having strange abilities that bend time and space, though only the effects have been seen, not the process. This is not the only thing about them that is hard to get hold of though, as they are nimle and fond of traps and alike to use their power to the fullest.

Ability Score Increase

Your Dexterity score increases by 1

Cunning Expertise

You are proficient with any tools if you use them to create a small mechanism or trap in a flashback.

Flashback

When shifting bodies, you can decide to enter them in a past moment, as long as it is before your last short or long rest. You are free to do anything you like while past events still transpire the same way, but your actions cannot and will not interfere with your party. Therefore, you are not able to change the events of the present, but can add to them, for example by setting a trap beforehand or having hid supplies nearby. Once you reach the time of day where you left your body, this effect will stop, as your other body will leave to the past while your active one now acts as the current body. If this is a bit too confusing to you just remember this rule: You can only control one body at a time, so you cannot have a system in which two work at once, but you can have two seperate scenarios that combine when the rules allow.

Overlap

Once per short or long rest, you can make your actions repeat themselves automatically by distorting time. Each step you take moves you twice as far, each attack you make is rolled twice and can hit or miss twice, each check you make is rolled twice and can fail or succeed twice, each hit you take is rolled twice and can hit or miss you twice, each save you make is rolled twice and can fail or succeed twice and so forth. Both outcomes of repeating actions can be different, but the actions will repeat identically, so you stabbing someone will repeat in the same direction and hold both times, and your movement in a given direction will double, possibly sending you into a wall, which you will also crash against twice. These effects dissapear after 1 minute.

Podox Eynizile

Podox Eyniziles are the most common Eyniziles, recognizable by their bronze skin. They are known for having simple, yet strong abilities they can use for spell-like feats and even general adeptness. Podox Eyniziles can spawn from any type of Eynizile and are mostly the ones organizing settlements and groups, working as masterminds and other intellectual tasks.

Ability Score Increase

Your Intelligence score increases by 1.

Fluctuant Adeptness

You can choose 2 proficiencies with a tool, weapon or instrument. These proficiencies dissapear after a long rest, and can be chosen anew, provided you have the tool or weapon in question to your disposal. You can choose to leave a single proficiency untouched, this can then be chosen anytime before your next rest, under the same criteria.

You know the Shocking Grasp cantrip. Once you reach third level you can cast Levitate once per short or long rest. At sixth level you can cast Telikinesis once per long rest. All of these castings are considered psionics, and are not disabled by an anti-magic field unless it itself is psionic in nature, your spellcasting ability for this is Intelligence.

Psychic Augmentation

Twice per short rest, you can touch any creature to change their abilities, in what is considered a puppeteering or posession. You can exchange as many of their stats from Strength, Dexterity and Constitution, with your corresponding ones, swapping CON for INT, STR for WIS or CHA for DEX. This change lasts for 5 minutes.

Eynizile Traits

Your Eynizile characters highly strange features give it many abilities.

Ability Score Increase

Your bodies are light and nimble, and your thought is quick, your Dexterity and Intelligence scores increase by 1.

Age

You do not physically or noticably age or mature due to the biological anomaly that you are.

Alignment

Eyniziles tend to have extreme alignments, they are never neutral in any way, but they can be unaligned in rare cases.

Size

Your are small sized, with each of your bodies being the same height between 3 and 5ft. This makes you unfit to wear common armour, as you will need small ones and can only be proficient with tailored armour. Your strength score is decresed by 1.

Speed

Your base walking speed is 40 ft. 

Thin Body

Your Membranous body is not build to withstand any excessive force, but it also takes up little space, so one can unfurl and sneak through many places others cannot reach. Your hit die are degraded by 1 tier, for example d10 to d8, but not below d4. You can slip through spaces as narrow as 1 inch and as high as yourself, but cannot take any items with you through them.

Many Bodies

You have two seperate and identical bodies you can inhabit, both of which have their own health pool. In or outside of combat, you can expend your bonus action to shift your control from one to the other. An uncontrolled body stands idly in place and does nothing, but you can concentrate to faintly hear and see what is around it, or simply move a limb without major force to push a button or give a sign, but no effects are transmitted. If a body dies, you do not make death saves unless it is your last body, in which case they happen as is normal, or you currently inhabit it, in which case a successful save will send you into another body. During each long rest, a new body will peel off yours until your full amount has been reached again. 

Your body count increases to 3 at fifth level.

Strange Mentality

Your strange way of thinking majorly impacts your behavior. The carelessness of an Eynizile can act as soothing as safety, as long as you have more than one body you have advantage on saving throws against being frightened. Your culture, which is enamered with psychiatry and abberitions, makes you fond of both of them, giving you proficiency in WIS(Insight) checks.

Language

Your abberant nature and cultural affiliation with abberitions allows you to communicate in deep speech in addition to common.

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