Homebrew Genosites Species Details
While Tieflings come from below and Aasimars come from above. Genosites come from the Aether; A vast unexplored emptiness filled with unknown lifeforms. Because they are not custom to this world, genosites must take over other lifeforms to survive. Genosites have found humans to be the best fit.
Genosite infested humans can be told apart with their white hair and black veins.
Changing Bodies
When a Genosite finds their current body to be unsuitable, they will perform a 1 hour-long ritual to transfer itself to another body. This requires a human and the Genosite.
Changing Bodies.
When a Genosite finds their current body to be unsuitable, they will perform a 1 hour-long ritual to transfer itself to another body. This requires a human and the Genosite. Even though the process is very painful, the human can still survive the bonding.
Genosites Origins
How did your genosite get its current body. Roll on or choose an option from the Genosite Origins table to determine how your character gained their lineage.
Genosite Origins
| d8 | Genosite origins |
|---|---|
| 1 | You found your host body as a corpse. Many still confuse you for being that person. |
| 2 | You were forced into your current body due to an agreement. You now share the body with that person. |
| 3 | You were sent from the Aether to look for life. You found one and took that lifeform over. |
| 4 | A human willingly bonded with you. Both of you now share a body. |
| 5 | You were turned into a genosite by a curse. You had to take over your own old body to survive. |
| 6 | You used a spell on yourself to become a genosite to escape old age. |
| 7 | You took the body of your worst enemy. Now you will have your revenge. |
| 8 | A genosite queen turned you into a genosite for power. |
Genosites Traits
Your Genosite character has the following racial traits.Speed
Your base walking speed is 30 feet.
Ability Score Increase
Your wisdom score increases by 2 and a different score of your choice increases by 1.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of widespread languages to choose from. The DM is free to add or remove languages from that list for a particular campaign. If you are replacing your race with a lineage, you retain any languages you had and gain no new languages.
Creature Type
Every creature in D&D, including every player character, has a special tag in the rules that identifies the type of creature they are. Most player characters are of the Humanoid type. A race option presented here tells you what your character’s creature type is.
Your creature type is both Humanoid and Aberration.
If an effect works on at least one of a creature’s types, that effect can work on that creature. For example, if you are both a Humanoid and an Undead, cure wounds works on you, since the spell works on a Humanoid.
Size
Your size is Medium.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light.
Otherwordly Resilience
You have advantage on saving throws you make to avoid or end the charmed condition on yourself.
Otherworldly Tricks
You can cast the mage armor and charm person spells with this trait. Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells (choose when you gain this lineage). Once you cast either of these spells with this trait, you can’t cast that spell with it again until you finish a long rest. You can also cast these spells using any spells slots you have.