Homebrew Half Yeti Species Details

Coming from the Far North and the frozen plains are the Half Yetis, a crossbreed of Yetis and those brave enough to court them. Half Yetis inherit most of their features from their yeti side. Their forearms, lower legs, and chests are covered in thick white fur, and their skin has a blue tone to it, and they have short horns. The hair on the hair grows long, curly, and thick, often kept tidy with special braids. From their non-yeti side, they get a sense of the outside world, and some of that races natural skills. Half Yetis come in all shapes in sizes, though they tend to lean more on the tall and muscular side.

Half Yeti Traits

As a Half Yeti, you get the following traits

Ability Score Increase

Your Strength Score increases by one, your Constitution increases by one, and you get a +1 to a stat of your choice

Age

Half Yetis reach adulthood in their late teens, and live up to a century

Alignment

Half Yetis are as varied as they come. However, their Yeti inheritance leans them towards chaos.

Size

You are a Medium creature

Speed

You have a walking speed of 30 ft, and a climbing speed of 20 ft.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Languages

You know Common, Yeti, and a language of your choice.

Cold Blooded

You gain resistance to Cold damage, and you ignore difficult terrain created by ice and snow.

Chilling Gaze

As an action, the Half Yeti targets one creature it can see within 30 feet of it. If the target can see the Half Yeti, the target must succeed on a Constitution saving throw (DC 8+Prof Bonus +Constitution Modifier) against this magic or take 3d6 cold damage and then be Stunned for 1 minute, unless it is immune/resistant to cold damage.The damage increases to 6d6 at 6th level, 9d6 at 12th level, and 12d6 at 18th level. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. After you use your Chilling Gaze, you can’t use it again until you complete a short or long rest.

 

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