Homebrew Isekai MC Species Details

"Hey wait a second, where'd the logout button go?"

Isekai main characters are average, everyday folk from a rather un-spectacular world. They typically work too many hours at a boring job to go home to not enough money to pay the bills and escape into shows, games or novels of fantasy worlds with magic and mystical beings. These people can be teleported into these fantasy worlds by way of divine intervention, unremarkable death, or even a missing logout button. Before they know it, they have become the protagonist and the fate of their new world lies solely on their shoulders. As far as the stats and attributes for Isekai MC's, they are the same as other player character humans.

Protagonists Build

As the protagonist of some Isekai story, you are either overly attractive or rather average yet still able to build a harem of hot chicks. There is no in between.

 

New World Vibes

In this new world you get to redefine your morals, choose the side you are on, build your legacy, and go anywhere the sword may take you. As far as specific choices well, they are pretty much the same as any other character.

Wait, That Shouldn't Be Allowed!

Having gone through a lifetime in another world, where slavery, abuse of power and extortion were frowned upon, you feel it your duty to step into any of these situations to correct it based on your morals. Especially if it involves a damsel in distress that will undoubtedly join the harem you are completely oblivious to forming.

 

Your First Fantasy World!

This being your very first fantasy world, you are eager to try new foods, explore new areas, seek out new races, accept every quest, take down every evil guy and become the hero you always wished you were born to be!

Isekai MC Traits

It’s hard to make generalizations about humans, but your human character has these traits.

Languages

To make your transition easier, your deity made you able to understand any spoken languages, though you can only speak, read and write the  common tongue. If you want to learn any of the other languages you have to do it the hard way.

Protagonists Prerogative

As a bonus action on your turn, you can loudly and deliberately make a long-winded monologue aimed at a creature explaining exactly why you've just gained the upper hand and have been holding back in some ridiculous and obscure way. With a passing persuasion/intimidation  check, (targets saving throw is intelligence or wisdom) you have advantage on the next melee attack made against the creature in the same turn

Respawn

To keep you from suffering yet another anticlimactic death, your summoning deity granted you the ability to respawn at either the nearest cathedral or respawn point determined by the game master.

Protagonists Cliche

Upon entering a new area or situation, you must make a saving throw. (1d20- passing and failing score determined by DM)

Upon a failed throw, you find yourself in an impossibly compromising situation. (This can be anything from tripping into the opposite sex and accidentally groping them, to walking into the wrong bath, just being in the wrong place at the wrong time, or doing something completely embarrassing like walking into a door.)

Power of Friendship

When a creature you consider a friend is reduced to 0 health, you can enter into a sort of rage which grants you advantage on attack rolls against the creature who felled your friend, but disadvantage against other creatures.

If you successfully slay the creature, your friend gets advantage on their next death saving throw.

Ability Score Increase

You retain all your knowledge and skills from your previous life in the modern world (+2 INT)

Your deity who summoned you took pity on your painfully average life, deciding to give you 2 additional ability points to distribute. 

Age

Well most humans reach adulthood in their late teens, and live to about 80 however, you have not only your previous lifetime, your deity really didn't tell you much. For all you know, you might be immortal. Wouldn't that be neat?

Alignment

You can choose to be good or bad. The god who summoned you failed to give you any strict rules to abide by.

Size

At least on the surface you are the same as any other human. You do feel a little different than you did in your previous life. Lighter, stronger, like you have more energy. But maybe that's just because you feel a little more 'alive' now.

Speed

Huh, you seem to have a numerical value attached to how fast you can move. No matter how hard you try, the fastest you can go is 30 ft/turn.

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