Homebrew Wendling Species Details

Their appearance is a 7ft tall, dark-violet/indigo skinned humanoid with a horned caneid skull for a head with red eyes. They wear suits with a mage's robe and sport a face veil in certain company. They transform into their true, cursed form with pretty fragile levels of control; quite literally every time they're in high emotional distress, depressed, becomes angry, has a tantrum, or has a confusing lust to eat humans they like.

Wendling Traits

It is neither man nor a beast?

Darkvision

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Bloody Horns

You are proficient with your horns, which are a melee weapon that deals 1d10 piercing damage. Your horns grant you advantage on all checks made to shove a creature, but not to avoid being shoved yourself.

Agressive

As a bonus action, you can move up to your speed toward an enemy of your choice that you can see or hear. You must end this move closer to the enemy than you started.

Hunter's Lore

You gain proficiency with one of the following skills of your choice: Nature, Stealth, and Survival.

Languages

You can read, speak, and write Common, Sylvan and one language of your choice.

Windego Ways

The way of the wendigo is to blend in. Be what you see and do what they do..

Size

Wendling are between 7 and 8 feet tall and weigh between 240 and 300 pounds.

Fey Ancestry

You have advantage on saving throws against being charmed, and magic can't put you to sleep.

Alignment

Wendlings tend toward chaotic alignments, as they let impulse and temper tantrums guide their decisions.

Age

A wendling reaches adulthood around 30, and the oldest of them can live for 500 years.

Ability Score Increase

Your Strength increases by 2, and your intelligence increases by 1

Echoing Lure

Your ables to mimic any sound you've heard in the previous 6 hours, including human speech. You know the minor illusion cantrip.

Feral Hunter

When an enemy enters melee, you can choose to use your claws against them, causing 1d6 plus your strength modifier slashing damage. You may also bite them, causing 1d8 plus your dexterity modifier piercing damage.

Previous Versions

Name Date Modified Views Adds Version Actions
3/10/2021 8:24:14 PM
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