Homebrew Equinari Species Details
Equinari Summary
Resembling equestrian creatures, covered in fur, and often spouting long, luxurious manes, equinari are a hard working and nomadic group of peoples. They typically stand between 6 and 8 feet tall, coming in a variety of colors, however certain variants of their race are vastly different in size, ranging the full gambit from 4 to 8 feet tall.
Lore and Legends
Equinari are an understated peoples. They are rarely ever the instigators of conflicts, or even leaders. Most of them live a simple life, hard at work at farms, or in armies. As such, they have close ties to the land, and experience with the mundane, while not focused with the world of politics. Generally, equinari are followers, or they carve out their own path, free from the ploys of others.
Equinari Traits
As an equinari, you gain the following traits:Ability Scores, Age, Alignment, Size, Speed, Languages
As of the newest material for D&D 5e, these features need not be spelled out fully, but shall all be mentioned briefly. Your Ability Scores are decoupled from your race, as you choose one ability score to increase by 2, and one different ability score to increase by 1. Alignment and age are relative to your character. As an Equinari, your size is Medium, and your walking speed is 35 feet. You can speak, read, and write Common, and one additional language of your choice.
Diligent Training
You gain proficiency with one skill of your choice.
Natural Sprinter
You can take the Dash action as a bonus action on your turn. Additionally, if you take the Dash action on your turn using your action, your movement this turn does not provoke opportunity attacks.
Headbutt
Your head is sturdy, and primed for attacking with, horns or a thick skull giving you an ability to bash creatures with a headbutt. Your unarmed strikes gain the finesse property and deal an additional 1d4 bludgeoning damage if you use your head to deliver them. Furthermore, if you move at least 20 feet in a straight line, and hit a creature with an unarmed strike using your head, you can attempt to Shove the creature as part of the same attack.
Purpose Built
Choose one of the following:
Powerful Build - You count as one size larger when determining your carrying capacity, as well as the weight you can push, drag, or lift.
Slender Build - You count as one size shorter when determining areas you can fit without suffering penalties, as well as the size of creatures you can mount.
Darkvision - You have darkvision out to a range of 60 feet.
Agile - Your walking speed increases by 5 feet.
Stubborn - You have advantage on saving throws against being charmed or frightened.
Honed Craft
Choose one of the following:
War Build - You gain proficiency with 4 weapons of your choice. Additionally, you can add 1d4 to any damage roll you make with any of these weapons.
Work Build - You gain proficiency with 1 set of tools of your choice. Additionally, you can add 1d4 to any check you make with any skill or tool you have proficiency with.
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Posted Mar 11, 2021Errata #1: Headbutt Improvement
The benefits of Headbutt can also be applied to any unarmed strikes you make that use your hooves.
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Posted Mar 12, 2021Errata #2: Honed Craft
You can add dice in the way provided, a number of times equal to your proficiency bonus. You regain expended uses whenever you finish a long rest.
Furthermore, the dice for War Build can be added to any weapon attack/unarmed strike you make, not just the ones gained through the feature.
Additionally, the dice used by this feature are 1d6 instead of 1d4.