Homebrew Finfolk Species Details
During the winter, the finfolk lived in a city at the bottom of the ocean called Finfolkaheem. In the summer, they lived on an island called Hildaland, which could appear and disappear at will, making it impossible for humans to find.It was believed that the finfolk could take on the form of a beautiful men and women in order to lure humans into the water. They were shape-shifters who could transform from full fish to full human or somewhere in between, like a mermaid. It was believed that the finfolk wanted to have sex with humans because it was like their elixir for a long life. Whenever a boat never returned home from a voyage or someone drowned, it was always blamed on the finfolk.
Finfolk Traits
+2 Charisma, +1 Constitution, Shapechanger, Silver TongueAbility Score Increase
Your charisma score increases by 2, and your constitution score increases by 1.
Shapechanger
As an action, you change between a human and half-primordial state.
Silver Tongue
As a bonus action, you speak words with a silvered tongue. Creatures of your choice within 10 feet of you that can hear you must succeed on a Wisdom saving throw or become charmed until the end of your next turn. The DC of the save equals 8 + your proficiency bonus + your Charisma modifier. Once you use this trait, you can’t use it again until you finish a short or long rest.
Half-Primordial Form
As a bonus action you change from a human and grow fins, gills, and webbed fingers and toes. You lose the feat "Silver Tongue" but you gain natural weapons of claws that do 1d6 slashing damage. You also gain proficiency simple weapons and Darkvision.
Humanoid Form
As a bonus action you change into a human and retract fins, gills, and webbed fingers and toes. You lose the feats "Natural Weapons", "Proficiencies", and "DarkVision" but you gain "Silver Tongue"
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