Homebrew Domesticated Mimic Species Details

Domesticated Mimics are mimics that domesticated by humans to the point of gaining a level of sapience and sentience as other humanoid races also bearing the concept of individuality along with creativity.

Because of them having a level of sentience and sapience as other humanoid races they also gain the same rights as other humanoid races.

Typical personality traits

they have a level of curiosity rivaling that of the gnomes.

Can get overly Emotional.

Big eater.

 

Domesticated Mimic Traits

As a player you can flavor your domesticated mimic character but they're typically humanoid

Shapechanger.

Like their feral cousins, Domesticated Mimic can use its action to polymorph into an object or back into its true, amorphous/humanoid form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Adhesive

adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also Grappled by it (escape DC 13). Ability checks made to escape this grapple have disadvantage.

False Appearance (Object Form Only)

While the mimic remains motionless, it is indistinguishable from an ordinary object.

Grappler

The mimic has advantage on attack rolls against any creature Grappled 

Pseudopod

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait.

Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 4 (1d8) acid damage.

Developing Shape-shifting

The higher your character levels are, the bigger and complex the object you are attempting to shapeshift into 

Body Utilty

You can turn your body parts into a tool or weapon depends on your class you can add proficiency bonus and/or modifiers to said body part that shapeshifts into tools or weapons

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