Homebrew Half Kenku Species Details
Half Kenku are the combination of their kenku and other humanoid parent (for example elves, half-elves or humans). They can have a variety of corvid like features such as : having beaks; feathered areas and solid black eyes, but there are no standard appearance features that all half-kenku have to have. They will typically be on the shorter end of 5' but this can vary based on the height of their parents.
Shiny, shiny: half-Kenku have a penchant for finding and collecting curiosities. A half-Kenku begins the game with fun but largely useless item that possesses a magical quirk. This should be mostly for flavor and have no real battle potential. It could be a ring that produces a soft glow and constantly changes colors, or a small pebble that when dropped into plain water makes it taste like tea, a single copper coin that always returns the day after it is spent, or something else that the PC suggests which can be fun but which has very little monetary or strategic potential. This should be a role-playing/character-development opportunity, not a power-play.
I've sort of work shopped this for my play so if you want to adjust so this f**king fire away :)
Half Kenku Traits
Your half-kenku has some qualities in common with kenku and some unique!Ability Score Increase
Your Dexterity score increases by 2, and two other ability scores of your choice increase by 1.
Age
Kenku have shorter lifespans than humans. They reach maturity at about 12 years old and can live to 60.
Alignment
Kenku and Half-Elves are typically chaotic, half-elves from their elven heritage. Half-Kenku are self preserving and value both personal freedom and creative expression. They may chafe at rules, resent others’ demands, and sometimes prove unreliable, or at least unpredictable. They are generally chaotic neutral in outlook.
Size
Half-Kenku are typically on the shorter side of 5' but can be taller than Kenku due the Half-Elves being slightly taller. Your size is medium.
Speed
Your base walking speed is 30 feet.
Expert Forgery
You can duplicate other creatures' handwriting and craftwork. You have advantage on all checks made to produce forgeries or duplicates of existing objects.
Kenku Training
You are proficient in your choice of one of the following skills: Acrobatics, Deception, Stealth, and Sleight of Hand.
Skill Versatility
You gain proficiency in one skill of your choice.
Mimicry
You can mimic sounds you have heard, including voices. A creature that hears the sounds you make can tell they are imitations with a successful Wisdom (Insight) check opposed by your Charisma (Deception) check.
Languages
You can read and write Common, Auran, Elvish and one extra language of your choice. Dependant on your character they may be able to speak fluently in these with or without Mimicry but this is up to you ask a player :). Same goes for whether they know both Auran and Elvish!
Previous Versions
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3/13/2021 6:09:21 PM
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