Homebrew Frankenstein Species Details
Frankensteins were first created by an Artificer witch, combining the likes of science and electrical magic together to bring an amalgamation of creatures to life. Nowadays the mixture of almost any kind of creature can be combined to birth a Frankenstine. Frankies can look like all sorts of combinations, but they all tend to have the same abilities, those of which are directly tied to their masters. Their lifespans are connected to their masters' lifespans as well, for when the master dies, so does it’s monster. General speed of a Frankie is 30 ft, and the general size is medium to large. Their skin usually turns a greenish tint once created, one of the only constants for the looks of Frankies, that and their prongs sticking out of their necks. Traditionally, Frankenstines didn’t view their masters as parents, and acted as servants when the town was initially created. However, nowadays there’s a much more active group of Frankies showing their longing for freedom and familial connection.
Frankentstines are naturally afraid of fire and are weak to it, however, they actually gain health through lightning/electricity. Whenever you are subjected to lightning damage, you take no damage and instead regain a number of hit points equal to the lightning damage dealt. As they are formed from dead beings, they lack most of the weaknesses the living have, including the need for sustenance or rest. Due to the fact that most are animated by electrical impulses, the character is naturally resistant to electrical attacks. These characters are very strong and don’t feel much pain which is reflected in the constitution stat bump and other ability scores. If your current hit points are below half of your hit point maximum at the start of your turn, you have advantage on Strength checks and Strength saving throws. Damage Resistances: lightning, poison, bludgeoning, piercing, and slashing damage from non magical weapons that aren’t adamantine. Condition Immunities: charmed, exhaustion, frightened, paralyzed, petrified, poisoned.
Frankenstein Traits
Strong and very toughDamage Resistances Poison
Damage Resistance to poison
Weaknesses to fire
Frankentstines are naturally afraid of fire and are weak to it
Healed by Electricity
Whenever you are subjected to lightning damage, you take no damage and instead regain a number of hit points equal to the lightning damage deal
Damage resistances
Damage Resistances: lightning, poison, bludgeoning, piercing, and slashing damage from non magical weapons that aren’t adamantine.
Immunities
Condition Immunities: charmed, exhaustion, frightened, paralyzed, petrified, poisoned.
Strength Increase at Half Health
If your current hit points are below half of your hit point maximum at the start of your turn, you have advantage on Strength checks and Strength saving throws
Str +2
Str+2
Con+1
Con+1
Previous Versions
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3/14/2021 2:19:41 AM
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Coming Soon
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