Homebrew Enjilis Species Details

Beautiful is a word that hardly gives justice to the planar entities that have joined the mortal races of Morkantis. Not long after the fall of the Kannessian Empire, the night sky was alight with beams of radiant energy; heralding the arrival of the first Fallen. Her silver, featureless eyes stared into a world she held no recollection of, finding only the moon lit evening surrounding her. One by one she was joined by her kin, the Enjilis, and together they found their place among history...

The Fallen are angels condemned to an existence within a physical form by the Divines. Whether it be refusing to join their war or fighting for the wrong side, none among the Fallen can really say; the fall from the Lifeglow having torn their memories asunder and leaving them only with a feeling of longing to return. Tall, lithe, and indescribeably beautiful to most mortals, the Fallen see the world through slightly metallic, silver eyes that glow ever-so-gently in the darkness. They've hair colors ranging from silver and stark white, to brilliant golden blonde. One of the Fallen may have any skintone a human would, but do not suffer scarring or blemish.

While resilient and incredibly long-lived, the Fallen are not invulnerable. This vulnerability, plus the inability to procreate with each other, has led to a quite small population. Most of the Enjilis prefer to spend their time wandering the world as a form of introspection, learning what they might about the other peoples that live around them and lending aid where they might. Others fear the emotions that their new, physical form has forced onto them - Hiding away from love, loss, and fear within the Enjilis Monastery. Many will go their entire lives having never met one of the Enjilis, so the Fallen should be prepared to be met with awe and wonder at their existence.

Though incredibly rare, it is not unheard of for one of the Fallen and Human to fall in love. Should this pairing produce a child, even more unheard of, they would spend their lives hiding away from the great evils of the world. Some see these beings as a weapon to be wielded against the darkness, others see them as unnatural abominations unfit to walk Morkantis.

 

Enjilis Traits

Eons have shaped the celestial being trapped within your Enjilis' body. That raw, planar energy and your Fallen's choices since their descent to the mortal world help build the traits that help shape their experience throughout their adventures.

Ability Score Increase

Choose two ability scores to increase by 1. You cannot choose to increase the same ability twice this way.

Age

The Fallen are ageless, most arriving in the world already appearing as an adult human. In rare instances, a Fallen may appear child-like.

Alignment

Most Enjilis throughout Morkantis are Good aligned, some varying between Lawful and Chaotic, but only rarely do they delve into darkness.

Size

Tall and lithe for their otherwise human appearance, Enjilis stand between 5'10 and 6'7 on average (5'7 and 6'4 for female Enjilis). They generally weigh between 175 to 240 pounds.

Language

You can speak, read, and write Common and Celestial. You may pick one extra language to be fluent in as an Enjilis.

Radiant Blood

The silver, mercurial blood in your veins is heavily laced with holy energy. Enemies of an evil origin (Devils, Demons, Fiends, etc) touched by your blood must roll a Wisdom DC 12 save, or take 2d4 Radiant damage. You are resistant to Radiant damage.

Broken Wings

Starting at 4th level, you may spend one action to unleash wings of brilliant, silver energy from your being that last 1 minute. During this time, your movement speed can include 45 feet of flying. Enemies within 30 feet of you when you use this ability must pass a Wisdom DC of 12 or roll with disadvantage on the next round. This ability can be used once per dawn.

Boon of the Radiant Soul

Trapped in a world they know little of, and wandering without memory of their past, the Enjilis rely heavily on the holy radiance that still courses through their beings. It can mend their skin, strike down an foe, or bolster an ally at a moments notice.

Using your Bonus Action, you can heal 1d6 damage or deal 1d6 Radiant damage in a targeted 30 foot radius, or give an ally advantage on their next roll. This can be used twice per short or long rest. The healing and damage dice of this ability increase by one at 6th, 9th, 12th, 15th, and 18th levels.

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