Homebrew Fairendwar Species Details
As Tieflings are to fiends or Aasimar are to celestials Fairendwar are to Fey.
Appearance:
Fairendwar are green skinned whether very light or very dark. Your Fairendwar character might also have skin the texture of bark, goat horns, or hair made of vines, leaves, or grass.
Settlements:
Fairendwar are as common as Tieflings or Aasimar and are generally a nomadic people traveling between the Feywild and Material Plane in small family groups. The few settlements they do have are in dense forests on the border between the Feywild and Material Plane and though they interact with other races few others have ever seen their settlements.
Between Two Planes:
Most people will accept Fairendwar into towns, shops, inns etc. but some will shun or pick fights with them because in some parts of the world there are bad superstitions that say Fairendwar bring bad luck. Fey will almost always shun Fairendwar because they see them as impure.
Fairendwar and the Shadowfell:
Being part Fey, Fairendwar usually have a natural hatred of things from the Shadowfell whether it a relic or a person and things from the Shadowfell usually have a natural dislike of Fairendwar.
Fairendwar Traits
Because of the Fey magic in their blood your Fairendwar character has natural abilities humans don’t have.Ability Score Increase
Increase your Intelligence score by 2 and increase your Dexterity score by 1.
Age
Fairendwar mature half as fast as humans but can live twice as long.
Size
Fairendwar range from under 5 to over 6 feet tall and have slender builds. Your size is Medium.
Speed
Your base walking speed is 35 feet.
Darkvision
Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Fey Ancestry
You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
Nature’s Blessing
You can cast the Druidcraft cantrip. At 3rd level you can cast the Sanctuary spell once a long rest with this trait with no material components. At 5th level you can cast the Misty Step spell once a long rest with this trait.
Languages
You can speak, read, and write Common and Sylvan.
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