Homebrew Darkling Species Details
Long ago, a Seelie fey whose name is lost to time betrayed the Summer Queen, leading to his entire house being cursed by her. These descendants are known as Darklings ("dubh sith" in Sylvan). The curse causes darklings' skin to absorb light and cause a rapid form of aging that can easily kill a darkling who does not cover their entire body or spend their lives in the dark.
A Darkling's body, due to their curse, absorbs and contains all light that touches their skin, slowly ageing the Darkling the longer they are exposed. While this does not cause the darkling physical pain, it does take a physical toll on their body, and continuous exposure to light could strain a Darkling's body to the brink of death. Only by allowing the body time to process the light in a dark environment, does the Darkling recover, similar to a human allowing themselves time to digest a meal. At the time of a Darkling's death, the light stored in their bodies is released, violently, in a blast of white light. There are cautionary tales in Darkling societies where a single death, caused a chain reaction throughout a Darkling settlement, leaving only ash and empty houses left.
Respected members of Darkling society undergo a ritual that restores the beauty of their race by siphoning the light in their bodies into glowing tattoos. In their Elder form, Darklings are medium-sized fair humanoids that resemble well-built elves, though their grey complexion remains.
Darklings live in close-knit tribes dwelling in caves or under cities of other races, due to their curse. They are known to enjoy art and music, perhaps as a vague recollection of their ancestors' home with the Summer Queen, even risking their vulnerability to light in order to light a candle for a quick glimpse at a priceless work of art, or a glimmering sunset. Mostly, however, this longing for art represents itself in music, and Darkling bards are held in high esteem in their tribes for the beautiful but melancholic melodies they play.
Darklings have a given name, but if they become an elder, their name is extended into a longer form to match their new status in Darkling society. All Darklings use the family name "Dubh Catha" in memory of their first kin that fell from grace.
Male Names: Bran, Cor, Dòm, Fal, Fin
Female Names: Eimir, Mor, Gran, Cea, Bree
Elder Male Names: Brandubh, Coireall, Dòmhnallan, Failbhe, Fionghan
Elder Female Names: Eamhhair, Mòrag, Gràinne, Ceanag, Brianag
Darkling Traits
Your Darkling character has the following racial traits.Ability Score Increase
When determining your character’s ability scores, increase one of those scores by 2 and a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy.
The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You’re free to follow those suggestions or to ignore them. Whichever scores you decide to increase, none of the scores can be raised above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of widespread languages to choose from. The DM is free to add or remove languages from that list for a particular campaign.
Creature Type
Every creature in D&D, including every player character, has a special tag in the rules that identifies the type of creature they are.
You are a Fey.
Size
You are Small.
Speed
Your walking speed is 30 feet.
Fairy Magic
You know the druidcraft, darkness and faerie fire spells. You can cast faerie fire without expending a spell slot, and you must finish a long rest before you can cast it this way again. You can also cast this spell using any spell slots you have. Your spellcasting ability for these spells is your choice of Intelligence, Wisdom, or Charisma.
Fey Passage
You can squeeze through a space as narrow as 1 inch wide.
Fey Ancestry
You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
Superior Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Death Flash
Light Sensetivity
Comments