Homebrew Elfyren Species Details

My heart is pierced by Cupid, I disdain all glittering gold,
There is nothing that can console me, but my jolly sailor bold

Come all you pretty fair maids, whoever you may be
Who love a jolly sailor bold that ploughs the raging sea

My heart is pierced by Cupid, I disdain all glittering gold,
There is nothing that can console me, but my jolly sailor bold

My heart is pierced by Cupid, I disdain all glittering gold,
There is nothing that can console me, but my jolly sailor bold

Elves are magical people of otherworldly grace, partnering the mysterious sirens of the sea. Soft music from elven sailors lure sirens to their boats. Most elven sirens are pushed out of their homelands, where others stay at or near sea. Sirens push these people out, as they are not pure, and elves do the same. Unable to fit into either society, they choose lives of solitary or try and fit in with misfits. Elves love nature and magic, Sirens love music and poetry. Elfyrens pick traits up from both parents.

 

Society

Sirens have very little contact with one another, preferring solitude and uncontested hunting grounds. When sirens do cross paths, they are almost inevitably drawn to fighting; whether this is due to a desire for food, or whether it is born of mutual jealousy, one will eventually overpower the other with their song. If the victim is not slain, they will instead be controlled, assuming a puppet-like disposition until they eventually waste away; additionally, their power will be drawn into the victor, increasing the power and range of her song.

The elven morals of Elfyrens stop when they know they've won. Instead of being a puppeteer, they show mercy, and instead take treasure from the other. 

Wanderers

Elfyrens have no lands of their own. Alienated for their parents, they tend to wander in both air and land. They enjoy the company of both, however it is rare to find elves and sirens who take kindly to them. Though rare, it is possible for Elfyrens to meet other Elfyrens while wandering. Alone, they make great trappers, foresters, hunters, or adventurers. Like elves, they are driven by the wanderlust that comes of their longevity. 

Elfyren Names

Dependent on which parent raised them, Elfyren can have more Siren based names or Elven based names. Most often, they will have gender neutral names.

 

Elfyren Traits

Elfyren's have traits of both their Siren and Elven lineage.

Age

With both Elven and Siren blood, they reach physical maturity at about the same age of humans, but can live for around 400 years. Not quite as long as an elf, but longer than a siren.

Alignment

Decently neutral, and through their upbringing, can lean more lawful or chaotic.

Size

Half-elves are about the same size as humans, ranging from 5 to 6 feet tall. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Darkvision

Thanks to your elven and siren blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness an additional 30 feet as if it were dim light. You can't discern color in darkness, only shades of grey.

Languages

You can speak, read, and write Common, Elvish, and the Primordial dialect of Aquan.

Ability Score Increase

Your Charisma score increases by 3.

Siren Fey Ancestry

You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

Amphibious

You can breathe both air and water.

Siren's Body

As a bonus action, you turn into an amphibious form, your legs becoming a single powerful tail. Your walking speed is reduced to 5 feet and you gain a swimming speed of 40 feet. While in this form, you can use your bonus action to return to normal.

Call of the Sea

Sirens are known for luring people and beguiling them. Whenever you make a Charisma (Performance) check to sing, you are considered proficient in the Performance skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus. When you reach 3rd level, you can cast the charm person spell once and need to finish a long rest before you can cast it again. When you reach 5th level, you can also cast the suggestion spell once and need to finish a long rest before you can cast it again. Charisma is your spellcasting ability for these spells.

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