Homebrew Elemental Species Details
Racial Traits
Thought to be descended from Kleroc and Magi parents, they create magical objects from their bodies. These objects manifest elemental attributes and are used for casting spells. They can even create elemental beasts that fight for them. All things created by an elemental will decay and be destroyed once the mana given to the object runs out.
History
The first elemental's origin is unknown but appears to be pure magic given a physical body. Elementals wander the world seeking truth whatever that means. Elementals are very rare and very few people have actually met one. There are legends of some that have undergone the intense stress and their souls split which is thought to be how they are born. However another legend says that if an elemental undergoes enough stress their negative emotions will split off from them and manifest itself as a wisp. This wisp is thought to be the manifestation of the most powerful combination of elements within an elemental and develops its own personality. The legend says that wisps will often fight with their counterparts for control of the body. But there's no recorded evidence of that so it could just be a bunch of malarky.
Elemental Traits
Summon Object/BeastTransmute
Once per long rest, a player can create an object out of the surrounding elements that can be thrown as a bonus action for 1d8+(1d4) fire, water, lightning, or ice damage. The damage type must be determined at the creation of the object. The number of 4 sided dice rolled in addition to the d8 is determined by the creature's constitution modifier with the minimum being 1.
Summon Familiar
Once per long rest, a player can summon an elemental beast of type earth, water, fire, wind in the form of any basic beast (see monster manual) and has the same traits as the monster. All attacks made by the elemental beast does the damage of the type of element summoned (earth, fire, wind, water).
Racial Bonuses
+1 wisdom
Previous Versions
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5/28/2021 4:11:22 PM
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50
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Coming Soon
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