Homebrew Fungifolk v2 Species Details
Ranging anywhere from 4 to 6 feet Fungifolk are brightly coloured fungi creatures who come in all shapes and sizes.Their physical features vary greatly from circle to circle and even within the circles themselves. The inside of a Fungifolk has a soft texture similar to that of a mushroom however their bones are near the surface, and are hard and have a seemingly metal feel. Because of their fungi origins Fungifolk are very light, however, their endoskeleton does contribute something and they are usually between 20-30 pounds (9 to 14 kg) are of a similar height to humans.Their tough natural hide makes Them durable and hardy. All Fungifolk have an aversion to sunlight and most do not wear clothes unless above ground which is extremely rare to see.
History
Not much is known about Fungifolk history as it is passed down telepathically from generation to generation, and not generally shared with outsiders.
Society
Fungifolk live in the underdark in various colonies called circles, a circle consists of twenty or more Fungifolk who live together work together and meld together. A meld is usually presided over by a sovereign which is the largest, oldest in the Fungifolk colony. A sovereign can preside over multiple circles. Fungifolk are intelligent fungi who seek enlightenment and deplore violence. When approached peacefully Fungifolk will very happily allow safe passage provide shelter and give advice about the surrounding area. Most time spent in a circle is devoted to melding. A meld is a form of communal meditation in which Fungifolk are able to transcend their boring underground existence. The Fungifolk have special spores called Mind spores which are used to communicate telepathically. During a meld, they use these spores to bind into a group consciousness. Hallucinogenic spores are then introduced to create a shared dream which provides social interaction and entertainment. Many Fungifolk consider this to be the sole purpose of their existence. They meld in pursuit of collective union spiritual apotheosis and higher consciousness. Fungifolk reproduce through carefully controlled sporing so as to not overpopulate the colony.
Age. Fungifolk reach maturity at 6 years old and can live to be a little over 1000 with the oldest ones becoming sovereigns.
Alignment. Most Fungifolk are True Neutral. Good Fungifolk are fairly common and evil Fungifolk are very rare.
Size. Fungifolk range from 4 to 6 feet and weigh 70 to 120 lbs. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Fungifolk Names
Fungifollk do not identify as one sex or the other and thus do not have male or female names. Because Fungifolk usually communicate telepathically, they do not have names for each other, however, members of other races who are not as fond of telepathic communication will give names to their Fungifolk friends. Thus nicknames vary greatly
Names: Jamar, Marly, Hendrix, Jenika, Manson, Psyllie, Psybie.
Fungifolk v2 Traits
Fungi traitsPacifying Spores
Pacifiying Spores. As an action, you can eject spores at one creature you can see within 15 foot of you. The target must succeed on a Constitution saving throw equal to 8 + your proficiency modifier + your Constitution modifier or be stunned for 1 minute or until it takes damage. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. You regain use of this trait once you have completed a short or long rest.
Mind Spores
Mind Spores. You may as an action, extend mind spores in a 20-foot radius. These spores can go around corners and affect only creatures with an Intelligence of 2 or higher that aren't undead, constructs, or elementals. Affected creatures can communicate telepathically with one another while they are within 30 feet of each other. The effect lasts for 1 hour.
Natural Immunity
Natural immunity. You have advantage on saving throws against being poisoned and resistance to poison damage, but vulnerability to acid damage.
Extra language
You know common, Abyssal and one other language of your choice
Death Cap Spores
As an action you can spread deadly spores around a target and the creature takes 1d4 damage per turn for 3 turns. At 7th level it becomes 1d8. If this is used you cannot use again until you take a long rest
Ability score increase
Increase two ability scores by 1
Superior Darkvision
Superior Darkvision. Accustomed to the darkness of the underdark, you have superior vision in dark and dim conditions. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern colours in darkness, only shades of grey.
Sun Sickness
Sun Sickness. While in direct sunlight, unless otherwise concealed, you have disadvantage on Strength, Dexterity and Constitution based ability checks, attack rolls, and saving throws.
Previous Versions
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3/19/2021 6:05:13 AM
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Posted Oct 5, 2022Exactly what I was looking for, thank you