Homebrew Demi-Human (Ahsri) Species Details
History
During a time of great turmoil in the Feywild, a powerful Archfey known as Mother, sought to create new beings. She combined the will and intelligence of man, the survival traits of animals, and a pure spirit from the water of the Feywild. This birth the first Ahsri, and eventually their influence would spread beyond the Feywild to the wilds of the material plane. They still pay homage to Mother for creating them and many revere her like a god in their settlements.
Society
From nomadic tribes to small settlements their cultures vary almost as widely as humans, but hold to a common theme with their reverence for nature; with even their largest towns being relatively small compared to the smallest cities of humans. It can be generally stated that they are pragmatic, but they delight in clever conversation. Casual conversation can become a battle of wits between two clever Ahsri. Ahsri will often adopt witticisms and phrases from other races. Ahsri generally value cleverness, strength and skill above all else. Feuds between Ahsri are more often settled with words, or tests of skill, rather than with physical combat.
Ahsri Traits
People with diverse animal traits, created by the Fey
Ability Score Increase. Your Wisdom score increases by +2, and either your Dexterity score or Strength score increases by +1
Age. Ahsri have a lifespan comparable to humans.
Alignment. Ashri culture values pragmatism and skill, thus they tend to adopt neutral aligments. Depending on their perspective towards the laws of nature, a particular society can tend towards lawful or chaotic aligment.
Size. Medium
Speed. Your base walking speed is 30 ft.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Mother’s Blessing. Through your connection to the Mother and nature, You gain 1 Animal Trait from the lists below at 1st level.
Animal Trait. You may choose one of the following:
- Heightened Hearing: You add your proficiency bonus to Perception checks that rely on hearing, even if you have no proficiency in the Perception skill. If you have proficiency in the Perception skill, add double your proficiency bonus to Perception checks that rely on hearing.
- Heightened Smell: You add your proficiency bonus to Perception checks that rely on smell, even if you have no proficiency in the Perception skill. If you have proficiency in the Perception skill, add double your proficiency bonus to Perception checks that rely on smell.
- Heightened Sight: You add your proficiency bonus to Perception checks that rely on sight, even if you have no proficiency in the Perception skill. If you have proficiency in the Perception skill, add double your proficiency bonus to Perception checks that rely on sight.
- Sure-Footed: You have advantage on Strength and Dexterity saving throws made against effects that would knock you prone.
- Rampage: When reducing a creature to 0 hit points with a melee attack on your turn, you can take a bonus action to move up to half your speed and make an additional attack.
- Hold Breath: You can hold your breath for up to 15 minutes.
- Swim: You gain a swim speed of 30 feet.
- Climb: You gain a climb speed of 30 feet.
- Stride: Your base movement speed increases to 40 feet.
- Serpentine/Lithe: Your Dexterity increases by +1. As normal, you can't increase an ability score above 20 using this feature.
- Boar-ish: Your Strength increases by +1. As normal, you can't increase an ability score above 20 using this feature.
- Beast of Burden: You are considered to be one size category larger for the purpose of determining carrying capacity.
- Mimicry: You can mimic simple sounds you’ve heard, such as a person whispering, a baby crying, or an animal chittering. A creature that hears the sounds can tell they are imitations with a successful Insight check, contested by your deception check.
- Relentless: When you would be reduced to 0 hit points but not killed outright, you are reduced to 1 hit point instead. You can't use this trait again until you finish a short rest
Imbued Spirit: You are born with a spirit, granted from the Mother. At 1st level, you can only use spells with (1) next to them. At 3rd level, you can only use spells with (3) next to them. At 5th level, you can only use spells with (5) next to them. Your spellcasting is the same as your class.
- Lore Spirit: You have proficiency in Arcana.
- Spirit of Fire and Light: control flames (1), faerie fire (3), Burning Hands(5)
- Spirit of Water: shape water (1), cure wounds (3)
- Spirit of the Moon: guidance (3),charm person (5)
- Spirit of Fury: primal savagery (3), longstrider (3)
- Spirit of the Hunt: druidcraft (1), snare (3), pass without trace (5)
- Spirit of Air: gust (1), fog cloud (3)
- Spirit of the Forest: entangle (3), barkskin (5)
- Spirit of Ice: frostbite (3), ice knife (3)
- Spirit of Domination: animal friendship (3), beast sense (5)
- Spirit of Kinship: infestation (3), speak with animals (1), animal messenger (3)
- Spirit of Ingenuity: mending (1), create or destroy water (3), heat metal (3)
Languages. You can speak, read, and write Common and one other language.
Demi-Human (Ahsri) Traits
Ahsri are a race of humanoids closely resembling humans with animal-like physical characteristics. Ahsri do not resemble birds, insects, or arachnids in appearance.Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
3/19/2021 2:04:18 AM
|
45
|
7
|
5e
|
Coming Soon
|