Homebrew Cervi Species Details
Cervi are humanoid creatures, often referred to as "Deer People" who are a rural magical race. They are a peaceful kind who love to nurture and care for the lands around them. Those who have studied this race have learned that while both males and females have horns, only the females "bloom" with flowers once they mature and can have a variety of colored blossoms. Some have been noted to have different kinds of vines that drape from their horns as well. Once they mature, they are contacted by the Goddess Diana and given a blessing that helps to harness their magic, both within and around them.
Cervi can live between 50-60 years and are between 4-5 ft tall. The average weight for a Cervi is around 160lbs, but they can be as heavy as 190lbs.
Their villages are comprised of several family units that tend to stay put for several generations. Their lands are blessed with eternal spring by their goddess and are surrounded by ever-blooming Cherry Blossom trees to mark the ground as sacred. The scent of magic coats the air and seems to fill every living thing upon these lands, giving it life and color. The villages produce a local wine made from multitudes of berries that can be found in the surrounding lands of cultivated fields. Shipments are made every three months and are protected by the males.
Cervi gain a +1 Charisma and a +2 to Wisdom.
Cervi are proficient in Medicine, Arcana, Nature, Perception, and Survival. (Choose two.)
Cervi Traits
Humanoid "Deer People" who practice magic and are recluses.Diana's Blessing
Gain Druidcraft as a cantrip.
Level 3 - Entangle
Level 5 - Bark Skin
You can cast these spells once every long rest as a part of this trait.
Instinctual Herbalist
Cervi have gained the ability to identify specific medical cures and salves from different plants within a forest. Cervi have an advantage on survival checks when identifying plants and medicines when within the forest. Also, once per short rest, a Cervi can go foraging for specific curative plants to do one of the following:
Cure the poisoned condition.
Treat ongoing diseases or injuries for 1 day
Restore 1d6+2 hit points.
Restore 1 point of exhaustion
These medical cures, however, are not made to last and likely will expire if not used within the next 4 hours. You may apply these salves as an action during this time. To forage, a Cervi must spend ten minutes and succeed on a DC12 survival check. They must also be inside an environment they are familiar with the flora of.
Previous Versions
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