Homebrew Frogfolk Species Details
(v.5)
Hailing from the Great Jungles to the south, the kind frogfolk love nature. They typically grow up in their own secluded habitations, not venturing outside of their jungle. Those who do venture outside typically have a greater calling, whether it comes from a deity or is just a frogperson's desire to perfect their skills in an unfamiliar environment. Some frogfolk, however, take to an adventuring life purely out of wanderlust, wanting to see the world.
Frogfolk Names
Frogfolk typically use Elven names, but they only use adult names, even for children.
Frogfolk Traits
Your frogperson has the following qualities in common with other frogfolkAbility Score Increase
Your Wisdom score increases by 2, and your Intelligence score increases by 1
Age
Frogfolk reach physical maturity by 16 and live for about 200 years. They are considered children until their 21st birthday.
Alignment
Frogfolk are almost always good. rarely wishing others harm. They have no innate tendency towards law or chaos, with merchants and sages tending towards law, whilst tricksters and minstrels tend towards chaos.
Size
A frogperson stands between 2 and 4 feet tall, and weighs around 30 pounds. Your size is Small.
To determine height and weight randomly, use the following information:
Modifier = 2d12
Height = 1' 10" + Modifier (in inches)
Weight= 17 lbs. + Modifier (in pounds)
Speed
Your base walking speed is 30 feet, and your base swimming speed is 25 feet.
Amphibious
You can breathe air and water.
Frogfolk Resiliance.
You have advantage on saving throws against poison, and you have resistance against poison damage.
Standing Leap
Your long jump is up to 25 feet and your high jump is up to 15 feet, with or without a running start.
Water Dependancy
If you fail to immerse yourself in water for at least 1 hour during a day (which can coincide with a short or long rest), you suffer one level of exhaustion at the end of that day. You can only recover from this exhaustion through magic or by immersing yourself in water for at least 1 hour.
Languages
You can speak, read, and write Common, Aquan, and one other language of your choice.
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