Homebrew Ghost Species Details
You have unfinished business of some sort and are trying to finish it. You may not remember what your business is or what even happen to you that is keeping you in this world, but you have flash backs every now and then about your former life. After being bound to a certain object for what seemed forever and not being able to leave your location, you discovered how to possess armor and pick up your bound item so you can finally leave this place.
Ghost Traits
+2 to any Stat, +1 to any Stat, Undead Nature, Armor Possession, Possess AllyArmor Possession
Armor Possession. Can possess any set of armor you are proficient in that is not being worn.
Also gain Light Armor Proficiency.
Can cast 1 time after every short rest.
Possess Ally
Possess Ally. Starting at 5th lvl Can touch a willing humanoid and possess them.
When the possessed humanoid take damage it splits it with the ghost.
The possessed humanoid still has movement, actions and spells like normal on its turn.
Can use your movement to move the possessed humanoid 10 feet.
Can cast spells normally and can use your attack actions to make attacks with the possessed humanoids weapons.
The possession lasts until the body drops to 0 hit points, the ghost or possessed humanoid ends it as a bonus action, or the ghost is turned or forced out by an effect like the dispel evil and good spell. When the possession ends, the ghost reappears in its armor.
Can only cast one time per long rest.
Undead Nature
Undead Nature. A ghost doesn’t require air, food, drink, or sleep.
60 ft. Darkvision
+2 to any Stat, +1 to any Stat
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