Homebrew Ancient Bound Spirit Species Details
Unfinished Business
You are a Spirit with unfinished business in this world you may or may not remember what it is. Your soul has been bound to an object that is keeping you from leaving from where you have been bound. After trying to leave this place for what has seen like centuries you have finally discovered how to possess a suit of armor. With this new discovery you walk over to the object that has bound you here and pick it up and shortly after this you found out that now you can leave this place as long as you carry this object. You can not get more that 200 ft. away from your bound object or you get pulled back to it.
Flash Backs
Every once in a while something will remind you of something that has happen in your past life and you will have a flash back of what happen. This experience may help you in your journey to find out what your unfinished business was or even who you were in your past life.
Spirit Transfer
Your able to transfer your spirit in different sets of armor as long as you have proficiency with it. With enough practice you may even be able to transfer your spirit into allies armor if they are willing to let you go alone for the ride.
No one knows your true intent not even yourself. All your know is that in the end you will end your unfinished business so you can finally be free from this object that is keeping you bound here.
Ancient Bound Spirit Traits
Your Spirit is bound to an object, but you can possess armor so you can grab your bound object and move freely.Ability Score Increase
Your Dexterity score increases by 2, and your Constitution score increases by 1.
Age
You could be as old as time its self.
Alignment
An Ancient Bound Spirit can be Good, Evil, or Neutral only time will tell.
Size
You are as big as the size of armor you are in at the moment.
Speed
Your base walking speed is 30 feet.
Darkvision
Being Spirit, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Menacing
You gain proficiency in the Intimidation skill.
Armor Transfer
You gain light armor proficiency, also can transfer your spirit into armor you have proficiency in and the armor has to be empty. You can't use this feature again until you finish a long rest.
Ally Armor Transfer
Starting at 5th lvl you can touch a willing ally and transfer your spirit into there armor or clothing. When your ally takes damage the damage is split between you and your ally. You can still cast spells and can use your allies weapons to make attack actions. Also you can use your movement to move your ally 10 ft. Your ally still gets his turn as normal. The Transfer lasts until the your ally drops to 0 hit points, you or your ally can end it as a bonus action, or your turned or forced out by an effect like the dispel evil and good spell. When the transfer ends, you are returned to your armor and are prone. This can't be used again until you take a long rest.
Languages
You can speak, read, and write Common and have Telepathy.
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