Homebrew Flamekin Species Details

Personality

Flamekin are passionate and fiery creatures. They are always in high emotion while often angry and frustrated they are equally capable of happiness and estatic joy. This ever passionate world view leads many to brand them as zealots or just plain crazy. This often allows clever people to take advantage as they are liable to get fired up over anything.

Physical Description

Flamekin are largely humanoid with features ranging from short to tall thin to thick male to female. Their skin is entirely pitch black like coal with cracks that have feint flames seeping through. Their skin has a similar consistency to charred stone or lava rocks as well. Where their neck and hair should be on a human however are raging flames making it look like their heads are floating in the fire independent of their body's. these flames in no way inhibit the use of clothing, weapons or armor as the Flamekin being emotionally unstable can cause their flames to burn anywhere from casual body temperature (when calm) to forge fire like heat (when enraged).

Relations

Flamekin themselves are largely friendly toward others races only seeking acceptance into society due to their former enslavement to the Ifirit in the elemental plane of fire. However most other races having an innate primal fear of fire seem to be rather put off by the sight of beings that are made of fire themselves. Also the passionate views of the Flamekin also make them unpredictable and hard to control. They are also easily angered as well making the normally safe flames of their body's go out of control; many towns have been burned to the ground on accident by enraged Flamekin in the past. Leaving them with a bad reputation among the other species. The few that accept the Flamekin with open arms are the Dwarfs, Red Dragonborn and the Genasi due to their similar elemental heritage.

History

Flamekin are originally from the elemental plane of fire, a place where the very land burns and nearly all creatures are of flame themselves. They lived a quiet tribal lifestyle, however their chaotic nature made it impossible for them to obey the commands of the Ifritti that ruled said plane. The Ifritti lords of the Copper City called for the destruction of the perceived rebels, forcing their shamans to gather them all together and transport them all to the material plane. However this large scale planar transport caused an equally large scale shamanic death. This left the whole race without their leaders and nothing more than scattered remnants trying to survive in a strange hostile environment.

Religion

Many Flamekin worship gods of fire and hope due to their new found issue

Flamekin Traits

Legacy of Fire

Forged by Fire

A Flamekin's skin is naturally resistant and strong giving it a natural armor bonus of +2

The Flamekin's skin is as black as coal and as hard as Volcanic rock due to their elemental origins making them one hard bastard to kill - Xanthar, Book of all things Elemental.

Born of fire

The Flamekin are no stranger to fire and extreme heat due to being natural denizens of the plane of fire because of this they have Immunity to fire. With that come a vulnerability to water and Flamekin will take a extra 1d6 of damage

Scorcher's Touch

 A Flamekin can use a touch attack that deals 1d6 (1d6 lvl 5, 2d6 lvl 10, 3d6 lvl15) fire damage you can’t use it again until you complete a short or long rest.

The Flamekin often keep the fires of their bodies around their head's reasons why they do this is unknown but my guess is it's hard to shake someone's hand if you are completely ablaze. - Tales of the Traveling bard.   

Heated armament

 A Flamekin of level 3 can cast Heat Metal on their own armor or weapon as if using the Heat Metal spell. Casting range is self it must take a short rest to recover the ability or expended a spell slot.

You ever see a mage cast a spell to create a sword of fire? Well it's kinda like that but only it's any weapons we touch it's kinda a cool trick here let me show you! - Flamekin adventurer

Ragnarok

Flamekin's fire is heavily based on their emotional state the flames from their head engulfs their whole body. Due to the immense heat pouring off them it is dangerous to come within 10 feet of them. treat as if using Investiture of Flame spell.

 During the Flamekin's Ragnarok they will suffer 1 point of exhaustion per round that it's active. Must make (Con save) after the start of the second combat round or fall unconscious and ending the ability.

Ragnarok resets after the Flamekin has reawakened from a Long rest.

Fuel for the Fire

Flamekin have no need to drink any fluids and tend to avoid it in their minds it might as well go douse out their fire in a river. Flamekin will mostly eat anything besides metals their preferable food is anything flammable and can be easily burned in their fire.

Previous Versions

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