Homebrew Dragun Species Details

Draguns are small and strong. They are reptilian with a draconic ancestry. They have torsos and the fronts of their bodies that range from blue to white. Their backs are different shades of gray and brown to blend in while they are flying. They have a matriarchal society, with the females growing larger than the males.

Dragun Traits

As an dragun, you have certain traits in common with your people. Being able to fly at high speed starting at 1st level is exceptionally effective in certain circumstances and exceedingly dangerous in others. As a result, playing an dragun requires special consideration by your DM.

Ability Score Increase

When determining your character’s ability scores, increase one of those scores by 2 and a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy.

The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You’re free to follow those suggestions or to ignore them. Whichever scores you decide to increase, none of the scores can be raised above 20.

Age

Draguns develop quickly, and reach adulthood around age 10. Draguns can live into their 60s.

Alignment

Draguns tend toward neutrality, living more by the laws of nature than the laws of good or evil.

Size

Draguns are about 5 feet tall. They have lythe, lightweight bodies that weigh between 80 and 100 pounds. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Darkvision

Accustomed to life in the wilds under the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Flight

You have a flying speed equal to your walking speed. To use this speed, you can’t be wearing medium or heavy armor.

Breath Weapon

When you take the Attack action, you can replace one of your attacks with an exhalation flames in a 15-foot cone. Each creature in the area must make a Dexterity saving throw against a DC equal to 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d8 fire damage on a failed save, and half as much damage on a successful one. This damage increases by 1d8 when you reach 5th level (3d8), 11th level (4d8), and 17th level (5d8). You can use this trait {{proficiency}} times, and you regain all expended uses when you finish a long rest.

Ambush Hunter

Your talons are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Dexterity modifier, instead of the bludgeoning damage normal for an unarmed strike.

You also have proficiency in the Stealth skill.

Languages

You can speak, read, and write Common and Draconic.