Homebrew Protogen Species Details

 

 

History

In the dark eons of the war to end all wars, there was a group of mad scientist who with their twisted minds sparked an idea for new troops and explorers for this war on the next frontier, space. The first to be made were the Primagen, but sometime after the first creation, an accident that would leave many wondering what had gone wrong for everything seemed fine, but during this accident some Primagens and Scientists were strayed on to different planets and even if rare to other planes . These stragglers began adapting to this new world they found themselves on with magic and technology they prospered, until the Crusades swept across the country side. Leading to the Primagens almost near extinction and sparking the measures they put in place. The projects they had been working on for many years finally came into effect as the Protogen were completed. The Crusade knew no bounds but with the cleverness of the remaining Primagens and Protogens they went to space seeking salvation in the stars. Primagens nowadays anywhere are exceedingly rare and one has not been seen for almost 300 years, while Protogens being more numerous are spread much more around and are much more likely to be out there still." - Noble Piece Prize winning Dr. PHD and his Collogues at the University of Anomalous Happenings.

Society

Their society similar to that of a heavily militant country is one of obedience to the CODE although strict the society prospers. Being built for war they are in a sense like War-Forged in the way the interact with society. Rumors do exist of civilian Protogen population located somewhere, but they have yet to be cooperated by more than a few sources.

Physical Description

 Protogen are a race of artificial beings created for the purpose of exploration. Their bodies consist of 60% biological components and 40% artificial magitech. They have often resemble the appearance of a bipedal wolf that is wearing mask covering their face. Their chest and waist are made of enchanted iron pieces that allow for movement and attachment of limbs. Protogens have circular runs on their shoulders, thighs, and sides of their heads that indicate either the name or purpose of the protogen. 

Their mask is part of their anatomy and serves as their face. On it are glowing markings that shift to show their facial expressions and the mask itself can change shape to allow the intake of food and drink. The limbs of a protogen are replaceable as they are attached at the shoulder, hips, and tail bone using a spherical magic stone attached to the limb that links with an indentation on the torso of the protogen. This allows them to be adapted to most environments that they could be exploring as well as provide additional functionality to their limbs.

Protogen Names

Protogens have two names a name similar to human names and one model name but they can have one of them or both of them.

Model Name: K1374,L-7514

Protogen Name:Ashton Dray Wood ,Kavier Dray Oliver ect.

Protogen Quirks

d8 Quirk
1 You analyze — out loud — the potential threat posed by every creature you meet.
2 You often misread emotional cues.
3 You are fiercely protective of your friends.
4 You are curious about anything and everything.
5 You don’t know how to filter your feelings and are prone to dramatic emotional outbursts.
6 You don’t understand clothing beyond its utility and assume it denotes a person’s function.
7 You are obsessed with your appearance and constantly polish and brush yourself.
8 Your tail always betrays your inner thoughts.

 

Protogen Traits

As a Protogen you have the following racial traits.

Ability score increase

Your Strength score increases by 1, and your Dexterity score increases by 1 and your Intelegince score by 1

Age

A typical Protogen can live up to the age of 500years. The maximum protogen lifespan remains a mystery.

Alignment

Most protogen take comfort in order and discipline, tending toward law and neutrality. But some have absorbed the morality, or lack thereof, of the beings with which they encountered.

Size

Your size is Medium.

To set your height and weight randomly, start with rolling a size modifier:

Size modifier = 2d6

Height = 5 feet + 10 inches + your size modifier in inches

Weight in pounds = 230 + (4 × your size modifier)

Speed

Your base walking speed is 30 feet.

Darkvision

Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Integrated Protection

Your body has built-in defensive layers, which can be enhanced with armor. You gain a +1 bonus to Armor Class. You can don only armor with which you have proficiency. To don armor, you must incorporate it into your body over the course of 1 hour, during which you must remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way. While you live, your armor can't be removed from your body against your will.

Plug and Play

Each of your limbs can be replaced/transformed, allowing for a variety of skills. There are two types The Software modules and Hardware modules

 Software Modules are already integrated but locked by your system ,these get unlocked when you have enough experience or level:
 At level 1, you have figured out a way to augment yourself to allow for climbing. You now have a climb speed of 30.
At level 3, you have figured out a way to augment yourself to allow for swimming. You now have a swimming speed of 30.
At level 10, you have figured out a way to augment yourself to allow for flight. You now have a fly speed of 30.

Hardware Modules :
These need to be intergrated and scanned by your system so you need at least an hour to wear and use them .
When they are integrated and scanned they can just be used and worn like an Software module .

Proto Resilience FX

You were created to have remarkable fortitude, represented by the following benefits.

You have advantage on saving throws against being poison
 
ed, and you have resistance to poison damage.
You are immune to disease.
You don’t need to breathe.
You don't need to sleep and don't suffer the effects of exhaustion due to lack of rest, and magic can’t put you to sleep.
 

Protogenic System Reorganization

When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.

Language

You can speak, read, and write Common and Protogenic.

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