Homebrew Elephount Species Details
The humanoid elephants called Elephounts are often found in places where heavy battles took place in the busy streets of Hanmoria. If provoked to action, Elephounts are true terrors—bellowing with rage, trumpeting and flapping their ears. Their serene strength, fierce loyalty, and unwavering conviction are tremendous assets to their tribe or their masters.
Lumbering Giants
Elephounts tower above most other humanoids, standing over 15 - 18 ft tall. They have the heads—trunks, tusks, ears, and faces—of elephants, and hulking bipedal bodies covered by thick, leathery skin and they are strong in body, dedication, and courage. They are at home on the battlefield, willing to fight for their various causes. They combine a burning fury in battle with keen tactics that make them excellent commanders as well as valuable shock troops. Each of their hands has four thick digits, and their feet are the flat-bottomed, oval-shaped feet of elephants. Like that of an elephant, an Elephount's trunk is a useful appendage. In addition to providing a keen sense of smell and hearing, the trunk can be used to lift and carry even heavy objects. The trunk can be used to carry both food and liquid to the mouth and can even act as a snorkel.
Gifted Warrior
Elephounts are fearless, patient warriors with an unrivaled intuition about their craft. Although they make the best generals of death, their gift for war is so ingrained that they are often at a loss when they try to impart their love for war and killing to others. Among all other races, it primarily falls to Elephounts to create the most magnificent battles like in the coliseum.
Relentlessly Loyal
Elephounts believe in the value of community and life, and thus are most often found in the Conclave. Some find fulfillment in finding a master or family or tribe.
Elephounts believe that the members of a group have a responsibility to look out for each other. Once they have joined a tribe or bonded with other individuals in any capacity, Elephounts devote themselves to maintaining that bond or get to other means. They coordinate their efforts and are often willing to sacrifice themselves for the sake of the group. They expect reciprocal loyalty and commitment from the other members of their communities and can be severe in their disappointment when their trust is betrayed and will try to kill them until their last breath.
The primary difference between Elephounts who join different tribes is their sense of the size of the community they belong to. For Elephounts in the Conclave, meant to live with war forever, and interdependent.
Elephount Names
A Elephounts name includes harsh tones, produced in a Elephounts, that indicate status, family connection, and community role. Since most non-Elephounts can’t distinguish these underlying tones, let alone produce them, Elephounts often translate them into titles, such as Hierarch, Revered, Grandmother, Healer, or Saint, when interacting with other races.
Male Names: Bayul, Berov, Chedumov, Dobrun, Golomov, Heruj, Ilromov, Kel, Ondros, Radomov, Svetel, Tamuj, Throom, Vasool, Alovnek, Brogmir, Brozhdar, Dornik, Drakmir, Drazhan, Grozdan, Kalazmir, Klattic, Melislek, Nirikov, Prezhlek, Radolak, Rugilar, Sarovnek, Svarakov, Trovik, Vraslak, Yarvem
Female Names: Ajj, Boja, Dancu, Dooja, Elyuja, Fanoor, Irij, Jasoo, Katrun, Lyooda, Mayja, Radu, Shuja, Soofya, Totoor, Verij, Vesmova, Yoolna, Zarij, Zoorja, Akra, Bolsa, Cica, Dakka, Drakisla, Eleska, Enka, Irnaya, Jaska, Kalka, Makla, Noraka, Pesha, Raisha, Sokali, Takyat, Vrokya, Veska, Yelka, Zarka, Zoka
Elephount Traits
Your Elephount character has the following racial traits.Ability Score Increase
Your Constitution score increases by 4
Your strength score increases by 4
Your Wisdom score increases by -4
Your Intelligence score increases by -4
Age
Elephounts physically mature at the same rate as humans, but they live about 10.000 years.
Alignment
Most Elephounts are any evil alignment
Size
Elephounts stand between 15 and 18 ft tall. Their massive bodies weigh between 1000 and 3000 pounds. Your size is huge.
Powerful Build
You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Speed
Your base walking speed is 60 feet.
Elephount Serenity
You have advantage on saving throws against being charmed or frightened.
Natural Armor
Natural Armor
You have thick, leathery skin. When you aren’t wearing armor, your AC is 18 + your Constitution modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield’s benefits apply as normal while you use your natural armor.
Trunk
You can grasp things with your trunk, and you can use it as a snorkel. It has a reach of 10 feet, and it can lift a number of pounds equal to 15 times your Strength score. You can use it to do the following simple tasks: lift, drop, hold, push, or pull an object or a creature; open or close a door or a container; grapple someone; or make an unarmed strike. Your trunk can wield weapons or shields or do anything that requires manual precision, such as using tools or magic items or performing the somatic components of a spell.
Keen Senses
Thanks to your sensitive trunk and sensitive hearing, you have advantage on Wisdom (Perception), Wisdom (Survival), and Intelligence (Investigation) checks that involve smell or hearing.
Languages
You can speak, read, and write Common and Loxodon.
Tremorsense
Menacing Athlete
You have proficiency in the Athletics skill
Relentless Endurance
Savage Attacks
Elephount Rage
Guardians of the Dezert
Daunting troupet
Tusk
Goring Rush
Hammering Trunk
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