Homebrew Awakened Spirit Species Details
I've seen one before, y'know? A suit of armor walkin' right up to me completely void of a body inside. Felt a chill run down me spine, all I wanted to do was run away, but I couldn't, was rooted ta' the ground. Was ready to die at that moment, until it raised it hand and said ta me one simple thing, 'Ail good traveler! May I inquire as to where the nearest inn is?' I was shocked, still filled with fear, but I told 'im anyway, I'm polite like that see? - Arthur the trustworthy, when asked whether or not Awakened Spirits truly exist.
Sometimes, when a spirit is lost in the mortal realm enough they gain true sentience, gaining back some of their minds and independence. These spirits, often those of adventurers, gain the ability to possess clothing or armor and can once again touch the world around them, albeit without the benefit of feeling. These spirits often hold the desire to return to the paths they were once on, but find their world has changed dramatically.
It can often be a lonely experience, most would run in fear at the sight of them, or try to use them for some nefarious deed. Many of these spirits find themselves anti-social or have difficulty interacting with others. Some may hide their true form in heavy armor or oversized cloaks. No matter what these strange spirits do, their presence is often an unusual one for those around them.
(This is v1 and I attend to revise this race if I think of good changes)
Awakened Spirit Traits
The Awakened Spirit has these following traitsAbility Score increase
As a ghostly apparition, you feel no fatigue, however, most mortals will run from you on sight. Your dexterity is increased by 1 and your constitution is increased by 2. Your charisma is decreased by 2.
Age
As they spend most of their unlife without any real awareness, Awakened Spirits often have very little knowledge of their own age, only able to make wild guesses or predictions through historical records.
Alignment
As ghosts of adventurers or those with great attachment to the mortal realm, Awakened Spirits are often the same alignment they were in life, which could be anything. Although often, being brought back into a new confusing world in which mortals commonly fear them can change their alignment towards neutral or evil if originally otherwise.
Size
Awakened Spirits are medium-sized, the same as the bodies they once inhabitied.
Speed
Your base walking speed is 30 feet.
Languages
You can speak whatever language it is you knew in life. Often Common.
Ethereal Being
As one without a body, a mortal blade would hardly damage an Awakened Spirit, and poison or acid would have no effect. However, the effect of Awakening gives the spirit an unfortunate weakness towards radiant damage. On top of that, a Spirit is still one without a solid body, if they choose to forgo their worldly possessions they can phase through solid objects.
You gain resistance to all physical damage, immunity to poison and Acid, but are vulnerable to radiant damage. You can also phase through 2ft of solid objects if wearing no equipment once per day.
Horrifying Visage
Ghosts are known for scaring and even ageing those that come into contact with them. Whilst an Awakened Spirit is still quite a horrifying sight, their returned consciousness somewhat negates that. With great strain, however, they can occasionally return their form to one that horrifies mortals.
Ghostly Meditation
A Spirit does not need to sleep, or rest at all really, however they can meditate to recover, soaking up energy from the Ethereal Plane. During any meditation, the Awakened Spirit is entirely aware of their surroundings and is conscious.
Ghost Hand
Although it requires great concentration, an Awakened Spirit retains some of its ability to interfere with objects in the material plane.
Previous Versions
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3/22/2021 5:49:05 PM
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Coming Soon
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