Homebrew Myconid Species Details

Fungus Folk

Fungus folk were unique amongst the Underdark races for their complete aversion to violent behavior. A general distrust of outsiders was common among the Myconids due to their experience with most of other entities. Despite their suspicions however, Myconids were a thoughtful race willing to give shelter or allow passage through their colonies to those who approached with peaceful intentions. The life of a Myconid was strictly scheduled and split evenly between sleep, work, and 'melding'. Melding was the core of Myconid society, with separation from the process viewed as a frightening and pitiful fate. Violence and disharmony was near unheard of within Myconid societies as it adversely impacted the melding process and was largely unneeded.

Burdened by Time

Though Myconids enjoy life to the fullest, it’s not without reason. Because a Myconid only lives for 24 years, this might sadden the friends around a Myconid, but to a Myconid, this only encourages a Myconid to see the world more!

A constant thing a Myconid could worry about is whether or not they’ve done enough in their life or left an impact on the world. Some adventurous Myconids seek to leave their mark on the world through exploration and becoming a well-known adventurer. Other simpler Myconid folk reside home and “do their part” for their community. Regardless of their life choice, they make it with confidence and typically stick with it.

Family and friends is a huge thing for Myconids. Through communicating often with their community each night, Myconids never miss the talk around “town”. Some look into developing poisons and helping out alchemists by providing spores.  However, they are not oblivious to corruption as they are slow to trust folks that come only asking of things. It’s rare a Myconid can’t see through someone’s intentions as they have a strong sense of character. With how often they socially interact with one another, they easily can get read on people.

Myconid Traits

Your Myconid has the following racial traits

Ability Score Increase

Your score Wisdom increases by 2 and Charisma score increases by 1.

Age

Myconids reach adulthood at age 2 and live up to around 24  years.

Alignment

Myconid culture consists of stagnation and not really leaving outside their small civilization, Because of this, Myconids typically tend towards lawfulness and order to uphold their culture and tradition. Most are peaceful and friendly and typically are good natured creatures. However, expansionist monoids who almost obsess with expanding their community, may lean towards neutrality or even evil.

Size

Myconids range from 2-feet tall to even as high as 12 feet tall. Because of this, you may choose the size of your Myconid

Speed

Your base walking speed is 30 feet

Darkvision

Your Darkvision has a radius of 60 feet

Spellcasting

Myconid gain the Poison Spray cantrip. Wisdom is their spellcasting modifier. Myconid at 5th level gain the ability to cast Speak with Plants, and you regain the ability to cast it this way when you finish a long rest. Wisdom is their spellcasting modifier. 

Earthbound

When you go to sleep and perform a long rest, Myconids instead implant themselves into the ground for 4 hours a day.  While sleeping in this way, you may instead connect with your current Myconid colony & communicate with them telepathically throughout the night. Also, while doing this you may convey simple thoughts to nearby plant life and beasts within 300 feet of you telepathically. They can understand the meaning of your words, though you have no special ability to understand them in return.

Touch of Toxicity

The Spores on your hands are natural weapons, which you can use to make unarmed strikes. If you hit with them, you can deal poison damage equal to 1d4 + your Wisdom modifier, instead of the bludgeoning damage normal for an unarmed strike.

Languages

You can speak, read, and write Common, and Undercommon.

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