Homebrew Dracoian Species Details
Dracoians are Draconic humanoids, that their origin is very strange. They were made from alchemical infusion experiment, which ingredients were Soul of Life Dragon and body of Human Wizard. This experiment was very hectic, because wizards knew, that Soul of Life Dragon is unstable ingredient, that must be used immediately or dissipates into Ethereal Realm. Experiment was fortunately successful and Wizards found small dragon eggs with various colours. These eggs hatched few seconds after the experiment and after few minutes, they started to walk like 5 years old.
Whole race was after a few centuries exiled on Dragon Island, where were after a week attacked by Human Kingdoms. Reason of Exile was a fear from humans that Dracoians will overthrone them and destroy their current reigns. Dracoians fought back, when Human Kingdoms attacked their current "homeland". War lasts 12 brutal years, which ended by change of rulers in Human Kingdoms. Dracoians had massive losses, which made them lock themselves on the island, where they started building their society. Many Dracoians, that lived after a War, they don´t forget humans, what they did to their kin, so if they meet human, never expect 100% or even talking to them without cold stare. Right now, they are trying to spread into Warladia and start making their lives more social. They adore company of other races and mainly races living same aging as they do, such as Dwarves, Elves and such. Very few of them started merchantry life but most of them stayed in their new homeland living as soldiers of Pentacle of Elements, Army of Dracoian Empire.
Dracoian Traits
Draconic HumanoidsAbility Score Improvement
Your Intelligence score is increased by 2 and your Charisma score is increased by 1.
Age
Dracoians are grow up like humans. They reach adulthood at 18 and lives up to 5000 years or more.
Size
Your size is Medium.
Speed
Your base walking speed is 30 feet
Dragon Origin
You choose one of the types of subraces and gain its benefits. You are considered humanoid and dragon type.
Subraces.
Acid Dracoian (Copper, Black)
Breath Weapon. Your element for Breath weapon is Acid damage.
Resistance. You have resistance to Acid damage.
Joke is Life Vein(Copper Only). You are proficient with Performance skill.
Tactical Knowledge(Black Only). You are proficient with Stealth skill. When you are in stealth and the creature wasn´t on its turn yet, you can use your Breath weapon as bonus Action. If you do so, roll d6. On a 6, affected creatures has disadvantage on saving throw and if they fail, you deal double the damage, as you would deal a critical hit. You can use this feature once per combat.
Cold Dracoian (White, Silver)
Breath Weapon. Your element for Breath weapon is Cold damage.
Resistance. You have resistance to Cold damage..
Helpful Adviser(Silver Only). You are proficient with Persuasion skill.
Power of Alone(White Only). You are proficient with Stealth skill.
Fire Dracoian (Red, Gold, Brass)
Breath Weapon. Your element for Breath weapon is Fire damage.
Resistance. You have resistance to Fire damage.
Menacing Past(Red Only). You have proficiency with Intimidation checks.
Teacher of Time(Gold Only). You can give yourself proficiency for any skill of your choice by You can change the skill after short or long rest. You can use this feature on your allies, giving them proficiency on skill that you are already proficient with for 1 hour.
Speaking first(Brass Only). You have proficiency with Insight skill.
Lightning Dracoian (Bronze, Blue)
Breath Weapon. Your element for Breath weapon is Lightning damage
Resistance. You have resistance to Lightning damage.
Born with Good Manners (Bronze Only). You are proficient with Persuasion skill. You have swimming speed of 30 feet.
Mocking in Nature(Blue Only). You can cast Vicious Mockery cantrip at will. Charisma is your spellcasting ability. You are proficient with Deception or Persuasion skill.
Breath Weapon
As an action, you can exhale a stream or hurl a ball of destructive element energy of your subrace.
If you choose a stream, creatures within 15 feet cone must throw Constitution saving throw (DC is 8 + your proficiency + your Constitution modifier). On a fail, creatures will suffer 2d8 damage of the subrace´s element. On a success, they take halved damage.
If you choose a ball, you hurl a ball up to 60 feet range to a point, where will explode in 20-foot range. Creatures in that area must throw Dexterity saving throw (DC is 8 + your proficiency + your Dexterity modifier). On a fail save, creatures will suffer 2d8 damage of the subrace´s element. On a success, they take halved damage.
The damage increases to 3d8 at 6th level, 4d8 at 11th level, and 5d8 at 16th level. You can use this trait once per long rest.
Dragon Skin
You have Natural Armor from your Draconic side. Your Unarmored AC is 12 + your Constitution modifier
Languages
You can write, read and speak in Common, Old Common and Draconic.
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