Homebrew Scorpion Folk Species Details

Scorpion Folk are scorpion like people.

Anything for Survival

Scorpion Folk come from a harsh environment, where succumbing to the elements is common. this has lead to a completely survival oriented mind set. Scorpion Folk will give anything to survive, often including cheating, stealing or betraying. they are not "evil", just determined. 

to a Scorpion Folk, giving up food or shelter makes no sense. nor does it make sense to them to help other, in return for nothing. 

Hunter

all Scorpion Folk are hunters, to the point that there entire culture is based off of hunting. from their ruling system to their language, everything in a Scorpion Folk's life is about killing to survive. giving up a day of hunting to have fun is nonsensical to a Scorpion Folk, as is giving fresh caught prey. 

a Scorpion Folk's existence is all about hunting. when they get up, the first thing they do is to catch a nice meal, and they continue to do so for the rest of the day. hunting is what a young Scorpion Folk learns growing up, as apposed to carpentry, sewing, computation, or fine language.

Down to Earth

Scorpion Folk are completely down to earth and utilitarian. ideas such as love, right an wrong, peace, justice, and other such "figments of the imagination that get in the way of survival" s they would put it, have no place in Scorpion Folk society. 

Scorpion Folk Names

A scorpionfolk's name is granted upon their first successful hunt, in accordance with tradition. a Scorpion Folk's name is 2 words blended together. the first word is decided by the newly named Scorpion Folk's father, and the other word is the first animal they killed. so if a Scorpion Folk first kill was a rabbit, and her father chose bane as the word, her name would be Rabbitbane. here are some words comely used:

Word: slayer, bane, defeater, killer, hunter, striker.

Scorpion Folk Traits

As a Scorpion Folk, you gain the following racial features

Environmental Adaptation

you gain you choice of a climbing or burrowing speed of 20 feet. additionally, you are adapted to extreme heat, as described in chapter 5 of the dungeon master's guide.

Age

Scorpion folk age quickly. they are considered fully grown at 6 years old, and live to around 40 years, although this is very often shortened by death due to heat, predators or hunger. 

Darkvision

You can see in dim light within 30 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Size

Scorpion folk are large than humans, growing to around 6 feet tall, and averaging more than 300 pounds of weight. 

Alignment

Scorpion folk only care about survival, making them lean towards neutral alignments. 

Speed

you have a walking speed of 25 feet.

Languages

you can speak, read, and write common and an exotic language of your choice. because of the nature of scorpion folk culture, most scorpion folk don't know many words for ideas and emotions, such as love, hate, or peace. 

Ability Score Increase

your strength, dexterity, and constitution each increase by 1.

Scorpion Exoskeleton

once between long rests, when you are targeted by an attack, you may use your reaction to add half your constitution modifier (round up) to your armor class until the start of your next turn. 

Ambush Predator

you gain proficiency in stealth. additionally, you can use your action to gain an advantage on stealth checks for a minute, or until you move, deal damage, force a creature to make a saving throw, or cast a spell. 

Venomous Tail

once between short rests, you can make an unarmed trike with your tail. on a hit, it deals 1d4 plus your strength modifier piercing damage, and the target must make a constitution saving throw, with DC equal to 8 + your proficiency bonus + your constitution modifier. on a failed save, the target takes 2d6 poison damage. 

at level 5, the damage on a failed save becomes 3d6. at level 11, it becomes 4d6. at level 17, it becomes 5d6.

Previous Versions

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