Homebrew Felinoid Species Details

Felinoids resemble simple house cats, but have strange abilities that normal cats only poses when in the presence of a wizard. These creatures are usually 6 inches to 1 foot tall and 1 to 1 and a half feet long, as well as weighing 50 to 90 pounds. Their fur can be colored in all normal shades and patterns cats come in as well as any breeds that exist in the world. Felinoids are short-lived as they are small, reaching maturity at 6 months old and only living 20 to 25 years old.

Felinoid Traits

The Felinoid have abilities resembling their normal feline companions, such as darkvision, claws, and other traits that are more exotic.

Darkvison

When using the darkvision trait, colors can still be seen, but in a dulled form of their normal shade.

Ability Score Increase

You gain 3 points to DEX and 2 points to INT.

Blasting Caterwaul

The Felinoid can cast the Thaumaturgy spell up to 5 times per day. The Felinoid regains this ability each day at dawn.

Feline Features

The Felinoid has the Claw and Bite attacks using their DEX modifiers on attack and damage rolls dealing 1d4 damage. They also gain a climbing speed of 10ft when climbing trees, cloth, or other surfaces of the like, a doubled jumping distance of both kinds, and add their proficiency bonus to all Athletics and Acrobatics an additional time. Additionally the Felinoids suffer halved effects of cold weather and effects. When the Felinoid would take falling damage, that damage is halved when the Felinoid falls from 50ft or less.

Advanced Senses

The Felinoid has advantage on perception checks that rely on sight and hearing, as well as investigation checks that rely on smell. When such a check is successfully made against a stealthing creature or have made a successful stealth check against a creature they can see, they may use a bonus action to lock all their senses and focus on that creature. While focused, all stealth checks made against the Felinoid by a creature not focused on have advantage and perception checks by the Felinoid have disadvantage, while creature being focused on has disadvantage on stealth and perception checks against the Felinoid and the Felinoid has advantage on those same checks. If the Felinoid makes an attack roll against a creature it is focused on that isn't aware of it, it gains advantage on the roll, and the damage roll is boosted to a d6 and the proficiency bonus is added to both rolls an additional time.

Feline Inability

The Felinoid is unable to stand upright or hold weapons, giving them a natural push towards some of the less melee reliant, spellcasting centered classes. Their carrying weight is halved and they get a -4 to their strength score. They also, if a spellcasting class is chosen, gain an amount of additional spell slot of a spell level available to them equal to their level. This choice may be changed each time the Felinoid levels up.

Comments

Posts Quoted:
Reply
Clear All Quotes