Homebrew Created-Ones Species Details

 A woman with long branching horns, four eyes, and four arms emerges from the nearby cave. Draped with every imaginable gleaming fabric, slowly, with purpose, she makes her way towards the village. Emerging from their houses villagers watch her pass. No one dares call out to her, they will have their answer soon enough. A door swings open towards the end of the road. A child, no older than 10, stands in the doorway. Small, spindly horns adorn her forhead. By the time the woman reaches the doorway, the childs parents have taken place behind them. The woman kneels. "Congratulations. Your child is a gift to the village. May they create new life here and bring us closer to the spirit." In the woman's outstretched hand, a small silver locket in the shape of a spider glows orange. The child reaches forward, and the second the locket is transfered to their hands it springs to life, crawling from their open palm to rest at the crook between their colarbones. The orange glows brighter and brighter, bathing the village in a sunset light. A new priestess has been chosen.

 

Of the 6 spirits that roam the lands, the Creator is the most flourished in their presence. Their protected-ones display long branching horns and carrying anatomy. Both revered and feared by non-worshippers, created-ones are a sign of either great creation or great destruction in the coming future. All villages know better than to cast out their creating-ones, lest they face the wrath of the great spirit, and do their best to nurture the good qualities in those chosen. After all, without nurture, created-ones become great harbingers of destruction.

Creationist Bloodline

Created-ones, when they are the first of their line, reflect the physical qualities of their parents. Created-ones new to the bloodline are discernable by their horns that grow in around age 10 and their fiery personalities. They can also have discolored skin, strange markings, and unnatural eye colors (typically orange or purple in hue). Those more advanced in lineage may have multiple arms, multiple sets of horns, or (if they already come from animalistic genetic lines) can adopt spider parts in replacement of animal parts (ie. centaurs can become half-spider). Created-ones can also obtain sharp teeth, dark silky hair, and slanted eyes as subtle shifts away from their genetic appearance. 

Explosive

Created-ones can just as easily become Destroyed-ones. Their explosive nature requires a village to raise to avoid being raized. 

Created-One Names

Created-one names fall into three categories. The first: those born to a common family typically have names reflective of their culture. The second: those born to known followers of the Creator or other Created-ones have names derived from the ancient Spiritual language, passed down through generations, that reflect the spiritual practices of their community. The third: many given common names at birth will chose to change their name upon finding out they are a Created-one, especially if their village initiates Created-ones into priesthood or servitude to the spirits of some kind. For some, the chosen name is a noble commitment to the Creator. For others, it’s a grim destiny.

 

Created-Ones Traits

Chosen-ones will share certain racial traits as a result of their spiritual lineage. However, they retain traits from their genetic lineage as well.

Keen Senses

You have proficiency in the Perception skill. (Elven descent bonus).

Ability Score Increase

Your Intelligence score increases by 1, and your Charisma score increases by 2.

Age

Maturation happens at the rate of the person's race (ie. Elf, Orc, Dwarf, etc.)

Alignment

Chosen-Ones are almost always chaotic. It's in their blood!

Size

Tieflings are about the same size and build as humans. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Darkvision

Thanks to your heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Destroying Resistance

You have resistance to acid damage.

Chosen Legacy

You know the Produce Flame cantrip. When you reach 3rd level, you can cast the hellish rebuke spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the web spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.

Languages

You can speak, read, and write Common and Infernal.

Previous Versions

Name Date Modified Views Adds Version Actions
3/24/2021 2:22:10 AM
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