Homebrew Furflame Species Details

Physical Description

Furflames are big goat-like creatures, which are around the same size as human children in childhood, but rapidly grow to surpass their height by adulthood. They have brilliant white fur, with some having black marks around their face and eyes, though a few have grey or even black fur, with white marks. They possess white horns on top of their heads and large fluffy ears on the sides of them.

History

Furflames came into existence around the same time that humanity had, though their exact origin was different; they were said to be spawned directly from the dreams of humanity manifesting into a reality. Furflames, however, had sparked what humanity needed to survive; Fire. Unlike humanity, which eventually grew tired of fire and merely used it as a resource, the furflames were obsessed with it, with many saying pyromancy for humanoids being discovered by them. The furflames, with pyromancy being a tool at their disposal, used their magic for both good and evil, causing a war between themselves and other humanoids. The furflames had lost this war, after years of fighting, and retreated into a more reclusive society.

Society

The society of the furflames relies on the race's natural affinity for fire and pyromancy, as well as their tendency to be recluses from others. Their cities are typically hidden from others, making their homes in other planes-typically the Plane of Fire-the Underdark, deep forests, or even inside of mountains. Their society relies on their higher ups-the oracles, dreammancers, and royalty-seeing into the future, allowing them to avoid confrontation whenever possible.

Relationships

Furflames are typically not even remembered by most humanoid races, especially the youngest of them, however, humans have passed down stories of their kind, demonizing them as demonic goats of the abyss. Due to this, they are typically chased out of towns or even killed on sight by humans, though some races such as tieflings and half-orcs are more understanding of them and willing to give them a chance.

Furflame Names

Furflame names are typically anagrams or distortions on the Common language, as their kind finds the tongue a lot less interesting to speak compared to Ignan, such as Meamoree as a distortion of memory. Both first and last names follow this trend.

Male: Raypoze, Yuranum, Zenk

Female: Raekall, Enfurna, Irene

Surnames: Dreemurr, Persevir, Raekeppshonist

Furflame Traits

Pyromantic humanoid goats of oracles and dreams, furflames may typically be outcasts, but they make excellent party members.

Ability Score Increase

Furflames are masters of the flame and have rather fiery personalities. Your Intelligence score increases by 2, and your Charisma score increases by 1.

Age

Furflames typically live short lives, due to their obsession with pyromancy, however, despite this, they actually have very long longevity. They are considered mature at 7 years of age and can live to be 200-250.

Alignment

Furflames' obsession with fire causes them to typically be Chaotic, ranging from Neutral to Evil, though a few good ones and lawful ones do exist.

Size

Furflames start off very small in childhood, about 1-2 feet tall, but they gradually grow larger in their lives, with most adults being between 12 feet tall, though some may surpass this to grow to even 15 feet tall. Your size is Large.

Speed

Despite being large and bulky, they move quite fast. Your base walking speed is 30 ft.

Darkvision

You have 60 ft. of Darkvision.

Pyromantic Lust

You may cast the produce flame cantrip at will. At 3rd level, you may cast burning hands once per long or short rest. At 5th level, you may cast scorching ray once per long or short rest. Your Intelligence modifier is your spellcasting ability for these spells.

 

Overfired Power

When a creature is resistant or immune to fire-type damage, you reduce the amount they reduce your fire-type damage by an amount equal to your level, to a minimum of no reduction.

 

Fluffy Deception

Due to your soft, cloudlike fur, you are good at persuading others. You have proficiency in the Deception and Persuasion skills.

Languages

You can speak both Common and Abyssal.

Dramatic Blood Spray

If dealt piercing or slashing damage of over 10 you may roll a Constitution check. If failed, noting happens. If succeded, you spray a 10/10 foot cone of your blood coming from wherever your body was cut for 1 round. Anything caught in the area of effect melts. Any creature caught in the area of effect takes 10d4 fire and necrotic damage. After the effect, you have disadvantage on Strength and COnstitution checks for 1 hour.

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