Homebrew Dunmer Species Details
Known as "Dunmer" in their homeland of Morrowind, dark elves are noted for their stealth and magic skills. They are naturally resistant to fire and can call upon their Ancestor's Wrath to surround themselves in fire.
The Dunmer, more commonly referred to as Dark Elves in the rest of Tamriel, are the dark-skinned elves originating from the province of Morrowind. Known to be strong, intelligent, quick, aloof, and reserved, but considered by some to be ill-fated. Dunmer mostly keep to themselves, most Dunmer natives of Morrowind harbor a bitter distrust and disdain for other races, considering themselves superior.
Ashen
Most Dunmer have red, glowing eyes with skin tones varying from somewhat greenish and the more common gray to the occasional light blue. They are known to be strong, intelligent, and quick, however they are also said to be ill favored by fate.
Cursed Blood
The Dunmer were once the Chimer, who were several clans of mer who Boethiah convinced to abandon the customs and laws of the Summerset Isles, and follow the prophet Veloth in a great exodus to Morrowind. War ultimately erupted between the Dwemer and the Chimer, over religious differences that had their root in the Dwemer's use of the Heart of Lorkhan. This culminated in the Battle of Red Mountian, which resulted in the disappearance of the Dwemer and the annihilation of their House Dagoth allies.
The Tribunal's actions, either in using the tools to become gods, or in murdering Nerevar, caused Azura to curse the Tribunal and the Chimer people, turning their skin to ash and their eyes red, making them the Dunmer.
Azura's Vision
Before the destruction that led to the mass exodus of the Dunmer, many of Azura's worshipers received visions of the eruption of Red Mountain. Setting out for Winterhold, these Dunmer built the Shrine of Azura and remained there as priests and priestesses, though they eventually left over time, driven away by the fear of learning their future through the visions that Azura provided. By 4E 201, only one remained, Aranea Ienith.
Dunmer Traits
Your Dunmer has an assortment of natural traits:Ability Score Increase
Your Intelligence, Strength, and Dexterity are increased by 1.
Age
Dunmer live long lives like most mer. Most last about 500 years, but great wizards can live for thousands.
Alignment
Elves love freedom, variety, and self-expression, so they lean strongly toward the gentler aspects of chaos. They value and protect others’ freedom as well as their own, and they are more often good than not. The drow are an exception; their exile into the Underdark has made them vicious and dangerous. Drow are more often evil than not.
Size
Dunmer are of similar height to the races of man, about 5'5" to 6". Your size is medium.
Speed
Your base walking speed is 30 feet.
Ancient Customs
You are proficient in History.
Fire Resistance
You are resistant to fire damage.
The Great Houses
You can choose one of the following to gain proficiency in: Athletics (Redoran), Arcana (Telvanni), or Survival (Ashlander).
Ancestor's Wrath
As an action, you can ignite yourself to deal 1d4 fire damage to any targets that come within 5 feet of you until the start of your next turn. The damage increase by 1d4 at levels 5, 10, 15, and 20. This feature has 2 uses that recharge when you take a long rest.
Languages
You can speak, read, and write Common and Elvish. Elvish is fluid, with subtle intonations and intricate grammar. Elven literature is rich and varied, and their songs and poems are famous among other races. Many bards learn their language so they can add Elvish ballads to their repertoires.
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