Homebrew Briar-Born Species Details
From wood and vine
Briar-Born are created when magic, be it divine, chaotic, fey or otherwise breathes life into the wood itself. Created for greater purpose, most Briar-Born find it as their sacred duty to defend the land they were born from. It is not unheard of for Briar-Born to leave their spawning grounds to search for those i need of help or purely to experience this gift known as life.
Whilst naturally imbued with magic, Briar-Born arent necessarily adept at casting, some prefering to use tools around them to aid their goals. It is not unheard of for Briar-Born to join society and adapt. Though this is rare.
Briar-Born communities are difficult to find but a Briar-Born can always find ita kin. By communicating with nature itself a Briar-Born can find the direction and rough distance of its nearest community.
A Briar-Born is unrelenting in its goal, be that vengenge for crimes against its home, or the defense of their kin. Whatever the goal a Briar-Born is not known for doing things half assed.
Like most living creatures a Briar-Born personality ranges from some being playful tricksters, to inquisitibe adventurers, to angry revenants and stalwart defenders.
Briar-Born Traits
Your Briar-Born has a variety of natural abilities, the result of magic imbuing and awakening nature.Natural speech
Through the magic that flows through your branches, you gain the ability to cast the spell speak with plants 3 times a day. Once all uses are expended you cannot do this again until you have completed a long rest
Natural composite
When stood completely still amongst trees that match your natural composition. You become impossible to to differenciate from the trees themselves to anybody who did not see you hide. For sll intents snd purposes you are considered invisible to non magical means until you move or take action
To this effect, you do not need to eat, drink, sleep or breathe. you can still be poisoned and made to sleep magically
Ability Score Increase
Your charisma score increases by 2.
Age
Most Briar-Born reach full size and maturity at 25 years, at this point they make a decision to defend the community or leave to adventure, even adventurers always have a home jn the community. While its not known exactly how long they live the elders in most communities state they are roughly 700 years old
Alignment
While it is not unheard of for a Briar-Born rage at injustuce to turn them evil, it is not uncommon. The Briar-Born can take most alignments as long as it serves their greater goal
Size
Briar-Born range from under 4 over 7 or even 8 feet tall and have a variety of builds. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Darkvision
Accustomed to forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Natures ally
You have proficiency in the Nature skill.
Trance
.You don't need to sleep, but remain inactive and aware of your surroundings for 4 hours a day. While inactive, you can speak, but must remain still and connected to nature somehiw be it touching earth or plant. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
As a part of this process if you remain inactive for the full 8 hours, your physical appearance changes to match that of the surrounding foliage if any. This does not change your subrace
Languages
You can speak, read, and write Common and Sylvan. Sylvan is almost natural filled with whistles and cracks to sound as primal as the land itself. Due to the similarities most Briar-Born can speak broken druidic
Ability score impovement (jungle)
As a jungle druid you are swift and used to swinging between trees, increase your dexterity score by 1
Jungle Transport
If you are touching a tree at the start of your turn, you can use your movement to meld into the tree and reappear from another tree within 60ft, this consumes your full movement unless you take a dash action.
Each subsequent use of this feature causes the tree to try and consume you, for each subsequent use of this feature make a Charisma saving throw (DC12 +2 for each subsequent attempt) on a sucess the ability works as normal. On a failure you instead become entangled in the tree. You are considered incapacitated until you use a full movement action to unbind yourself from the tree
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