Homebrew Etherean Elf Species Details

You are the child or the very old survivor of the teribble fate that has errased your racefrom the very face of this plane of existance.

The Etherians were a race of highly evolved Elfs. They were originally ancestors of high elves that have enhanced and augmented themselves using arcane based technology over 5,500 years ago. They were solely focused on the advancement of their technology and physiology. Most of their science is based on the travel between planes and even paralell existences. Some of them used their enhanced lifetimes of up to 2000 years to study the arcane. Each member had assigned duties from their current elected leader, more often than not the head scientist, which contributed to the progression of their society. Their society was one of the most evolved mage ocracy´s in Faerun. But due to tempering with powers and beings that shouldn´t be messed with your entire race was faced with a mass extinction event which only the strongest were able to survive by either evacuating to another plane of existance or sheer luck. 

Even today ruins and artifacts of their gianormous underground city´s can be found or accidentally dug up by the occasional dwarf or mining opperation.

They are on average 6'8" tall with a quite slim body.Their skin is mostly Grey, with glowing lines across their skin reminiscent of circuitry.

Ethereans are extremely efficient and focused on their work. Their goal is advancing their civilization by advancing technology and biology, using energy harvested from manipulating the weave and experiments which tried to pull energy from different realms such as the shadowfell. Distractions or interruptions are not tolerated and removed quickly. Etherians do not possess the concept of empathy, or artistic creativity. To them, these are inefficient social constructs that do not belong in their society. If a member of society is crippled, disabled, or injured beyond simple care, they are left to die and disposed of unceremoniously. They don't grieve losses and don't hold funerals, as those emotions are merely a distraction from their important work. When a Etherean reaches adulthood, they are put through a medical procedure where they receive the circuitry that cover their bodys and are then magically connected to a plane. Ethereans tend to themselves and do not get along with any other races, reinforced by the fact that they lack the concept of empathy. They may establish a relationship with members of another race if it furthers their goals, but more likely they will simply destroy them through highly efficient warfare instead. Ethereans establish huge underground cities where the lands support their goals through either resources or tactical location. Most of their society is located in a single city, as that's most efficient, with only a few outposts for exploration. Ethereans do not believe in deities, nor follow any established religions. They only care about their work and facts.

In extremely rare cases, a Ethereans can develop a sense of empathy and belonging, usually when, they are half breed, isolated, and exposed to members of other races, such as in an adventuring party. These Ethereans, while rare, are shunned from their society, but not killed, as killing a rogue Ethereans will only take time and resources better spent elsewhere. These rogue Foreclaimers may develop a caring, compassionate personality if inducted into an adventuring party where they can get attention and friendship. However, some Foreclaimers may start to feel hate and anger, possibly from being shunned by their own people. These Ethereans may even start experimenting with themselves, trying to create more powerful augmentations to destroy something they feel hatred towards.

Etherean Elf Traits

Your elf character has a variety of natural abilities, the result of thousands of years of elven refinement.

Ability score improvement

You get an ability score improvement in dexterety of +2.

Age

Although elves reach physical maturity at about the same age as humans, the elven understanding of adulthood goes beyond physical growth to encompass worldly experience. An elf typically claims adulthood and an adult name around the age of 100 and can live to be 750 years old.

Size

Elves range from under 5 to over 6 feet tall and have slender builds. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Darkvision

Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Keen Senses

You have proficiency in the Perception skill.

Fey Ancestry

You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

Trance

Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

Languages

You can speak, read, and write Common and Elvish. Elvish is fluid, with subtle intonations and intricate grammar. Elven literature is rich and varied, and their songs and poems are famous among other races. Many bards learn their language so they can add Elvish ballads to their repertoires.

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